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LamboMantisMan23

REQUEST CSR Racing 2 Models Requests

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WL55WKzo-0A.jpg?size=640x318&quality=96&sign=bfcad0c16d1ab77594bff603ea989def&type=album

@.CSB Why can't i find this 

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Posted (edited)
16 minutes ago, deadjo said:

 

@.CSB Why can't i find this 

image.thumb.png.e0a3b7f6a2e7a4b213abacc3b3c52ab2.png

 

 

 

 

 

does this answer your question?

 

Edited by Guki
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ohh

'

wait but why is the model made if aston models have like some copyright

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Hello could you upload the BAC Mono Please?

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THX

The hoonicorn V2 mustang "swatch mapping"  does not work for me .

Any tips?

 

 

43234.jpg

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@kelvin

The Interior_emissive, Light_emissive, all Swatch_* and Wheel_Swatch_* maps are mapped for object's second UV channel (UV2). These maps are kind of 'special', because they always blend/overlay their parent material. For instance, material 'Carbon1Details' has parent material 'Carbon1' and is blended with 'Swatch' (UV2) material. In your example, the same applies for 'Paint' and 'Swatch'.

The solution is to change mapping (map channel) for all maps of 'CSR2_Swatch' material to UV2. However, like we discussed in this topic earlier, if you use modified version and it's OBJ format, the UV2 mapping won't work as OBJ format does not support it. 

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THX

 

can I use 3d simed for this or must I use blender? How?

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@kelvin 

You can use 3ds Max or Blender, I think these tools are more usable than 3DSimED.

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excuse me can you make Lotus Exige 360 Cup ‘16 modified version and make it free please?

 

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THX 

is  this the same problem? - 2. UV channel  (UV2)  

Shelby Mustang Super Snake

The red stripe at the bottom of the door is crossed by another mapping (same material)

 

 

42134tteff.jpg

Edited by kelvin

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@kelvin

No, this is something completely different. Material ID is not the same as mapping channel. Materials ID states, which material of Multi-Sub material should be applied for specified face(s), where mapping channel states to which UV channel the texture is mapped to.  

If model has explicit liveries (mostly the texture names starts with OEM_), in modified version, I remap not-masked faces to second Material ID so it only overlays neccessary faces. This is the case.

a.png

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