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Night_Fury

Колеса не совпадают между игрой и в программе

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В Forza Horizon 4 колеса выглядят вот так:maxresdefault.jpg

Но при импорте в программу они выглядят вот так:dyJ4U5rKJ9Q.jpg

Почему так и можно ли это как-то исправить?

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the tire modelbins are missing

 

download the tires and rims pack

 

paths should be

_library\scene\tires\tire_a\tireL_a.modelbin

_library\scene\wheels...

 

 

 

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Ранее я писал о данной проблеме, вот еще один вариант решения 

Earlier I wrote about this problem, here is another solution

 

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1 час назад, Guki сказал:

the tire modelbins are missing

 

download the tires and rims pack

 

paths should be

_library\scene\tires\tire_a\tireL_a.modelbin

_library\scene\wheels...

 

 

 

What if the tires look like this?9fTb-O6ZGrc.jpg

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@Night_Fury

Я делаю так:
Открываю отдельно колесный диск в 3DSimED, он выглядит растянутым (как у тебя на скрине выше покрышка).

Делаю экспорт в FBX формат (именно в него, т.к. он поддерживает несколько UV-каналов)

Импортирую диск в 3ds Max

Ну а дальше... советую прочитать выше пост от ув. @Grandos - там все расписано как и надо.

Я мог бы записать видеотуториал, но мне лень 🙂

 

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Posted (edited)

to fix the rims do the steps in the tutorial grandos linked

 

to fix the tires do these steps

 

1. open one tire mesh in 3dsimed and export it as fbx like darksideopg mentioned

2. import it to 3ds max

3. go to the hirachy tab -> adjust pivot only and "center to object" and go back to the modifier tab

4. now scale it only on the x axis to the width you would like

5. select your rims and center the pivot point too

6. press "shift A" to align the tire to the rim location

image.thumb.png.70537b3f5650882c9f24ef3f84c4abdb.png

 

on the left is the false stretched rim of 3dsimed and on the right the version after doing these steps

image.png.a9a0acdb43d5f6129d4f9642f2def7fc.png

 

if you want to scale down the tire size, youll need to go to the vertices mode and scale down the polygons of the tiremesh

image.png.296a353232a95d90e2b4d9bca24b201b.png

 

play around with these options until you get the result you want

Edited by Guki

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1 выделяем все внешние точки

2 тянем по оси X  на 400 

3 выбранные точки возвращаем в +- исходное положение 😃

Screenshot_170-min.png

Screenshot_171-min.png

Screenshot_174-min.png

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В 06.10.2020 в 19:49, Guki сказал:

to fix the rims do the steps in the tutorial grandos linked

 

to fix the tires do these steps

 

1. open one tire mesh in 3dsimed and export it as fbx like darksideopg mentioned

2. import it to 3ds max

3. go to the hirachy tab -> adjust pivot only and "center to object" and go back to the modifier tab

4. now scale it only on the x axis to the width you would like

5. select your rims and center the pivot point too

6. press "shift A" to align the tire to the rim location

image.thumb.png.70537b3f5650882c9f24ef3f84c4abdb.png

 

on the left is the false stretched rim of 3dsimed and on the right the version after doing these steps

image.png.a9a0acdb43d5f6129d4f9642f2def7fc.png

 

if you want to scale down the tire size, youll need to go to the vertices mode and scale down the polygons of the tiremesh

image.png.296a353232a95d90e2b4d9bca24b201b.png

 

play around with these options until you get the result you want

I don't quite understand this part.LY1zvGyklJo.jpg

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so, why tire look like whitewall?CrB6ByPshpc.jpg

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3d simed applied a black RGB texture on the thread but not on the sidewall - guess thats the "problem" here, post the material editor to get propper informations

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18 часов назад, Guki сказал:

3d simed applied a black RGB texture on the thread but not on the sidewall - guess thats the "problem" here, post the material editor to get propper informations

White part of tire should be titled (toyotires proxes).

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