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zawarudowry

Sebastien Loeb Rally Evo model extraction

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So, I got Sebastien Loeb Rally Evo (mainly cause it has some weird cars, looking at you Peugeot Quasar) and tried to extract a car, the Abarth 500 R3T (https://www.igcd.net/vehicle.php?id=84681). Let us just say, it did not turn out very well. If you want a model though, hit me up. I might be able to deliver. (Don't expect it to be good, I mean look at this)

lmao.jpg

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Hello huge respect for finally get into it, i coud not.. can i ask, are glass/lense meshes present too? 

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Posted (edited)

Well, sadly those are the only things missing, I could find the wheels, but the glass doesn't seem to exist. I will try, but since everything is so broken it does take a lot of time. Anyway, do you want a car?

 

Some digging later...

f.jpg

 

abrthfinale.thumb.jpg.819ee98d8611b98c7631c11d344019d1.jpg

Edited by zawarudowry
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keep up, would like to see the 504

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Alright, give me today, will try

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if you are using ninja ripper, the transparent meshes should be at the end of the mesh list somewhere between UI surfaces

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The problem is that the place where I am ripping the model is very full (700+ meshes) and to go through each of them would take forever.

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i know that 😄 i went trough this a couple of times (blur, need for speed)

 

if you can rip the cars in the same spot (menu scene or something) the mesh pattern should be always the same

- first couple 100 meshes should be the car

- then the background scene

- then maybe collision data (mostly unmapped or using weird textures)

- at the end it should be UI stuff

- and a block of transparent meshes

 

if you are using the 3ds max script - the group import will help you alot. select the rip folder and type in "rip file nums": 0-100,700-800 - this will import 200 meshes

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Well thanks, but I can't get 3ds max right now. The meshes are (interestingly) between 400 to 500.

I use blender ( am poor, no bully pls) and I get the entire map. 

The SLRE showroom is a map, with autocross and a rally stage. It is like FH4 festival and quarry combined freeroam.

There are loads of objects and they come first (TREES) before the car itself

well @yuca, the 504 doesn't feel too good

579064852_2020-07-06(4).png.d4511c62824cfb80c290d8d4e7631be0.png

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never worked with blender - does the script import the uv correct too?

 

you could send me one rip folder - maybe i can help you out finding the right stuff

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How should I send it to you? Am new to this stuff, please help

 

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zip the rip folder of one car - upload it to mediafire and post the link here 🙂

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Posted (edited)

dont import them file by file - the easiest way is to import the complete folder - delete background objects and go down to the car mesh - which is centered at 0,0,0

 

animated parts are also centered - wheels, tires, steeringwheel, shifter, handbrake - and need to be placed manual

 

write down the mesh numbers of the car 0029 0030 ... there are two versions of the car -  LOD1 and LOD0 low and highpoly

to get the mapping right, you have to set the UV Coords:

 

U8 - V9 - Body, Interior, Lights, Glass, Window
29-32,66-69,367-370,379-383,452-456,458-462
U12 - V13 - Engine, Suspension, Brakerotor
364-366
U4 - V5 - Tires, Wheels
2-13,35-46,371-378,448-451

 

also the DDS files are saved wrong - thats kinda common for ninja ripper - youll need to flip the red and blue channel with photoshop or gimp and save them as dds dxt5 (with alpha channel)

 

Saved as FBX and OBJ + DDS

http://www.mediafire.com/file/9ujaqrmg9bxoe0v/%5BGameModels.ru%5D_SLRE_Quasar.rar/file

 

 

image.png.1efce72bf3c155441532df8f1b32d7f9.png

 

cheers 😉

Edited by Guki
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Ight, thanks for the advice, I have ripped every model from the game, time to sort through em and arrange. Once I am done, should I upload em to the site?

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