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iHealist

Help With Importing

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So while trying to import the models such as the new Cadillac DPi model into say 3ds max, I notice it comes in pieces and even the tires look very weird. Would someone be able to explain how I can properly have the model in 3ds max as the picture shows in the download instead of it looking like a broken down model. Thank you in advance! Love the site

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What format do you import?

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Honestly completely forgot that I posted here since I had taken a break from this. But just came back. So for example with the BMW M8 GTE files, it includes various 3D objects such as "Exterior, Interior and also wheels"

But when I import them, the wheels aren't circular, they are shaped like flintstones wheels. Everything comes in pieces. The point of me importing models is so that I can the export it to a 3D model to import into TwinMotion for a project I have worked on here and there. Thanks for help
 

See how the wheels are jagged

 

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@iHealist i think you import all LODs at the same time. Try to remove unused LODs from scene.

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Is there any sort of video tutorials for how to use these because I just can't figure it out properly

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You better learn how to use 3D Studio Max or any similar program because every 3D model from videogames has LODs.

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thank you for your help

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