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Found 252 results

  1. Version m_1.2

    71 downloads

    Noble M600 Speedster 2018 PUBLIC RELEASE If you like the concept of creating modified versions from CSR Racing 2, you can support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT This release contains a total of two versions: ORIGINAL VERSION Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format MODIFIED VERSION Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX21 (PBR), FBX and OBJ formats Altered medium quality textures in PNG format MODIFIED VERSION Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use" SCENE AND MODELS Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4] MATERIALS AND TEXTURES Fully textured model including global/shared textures Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Includes textures from shared libraries Remaped textures to relative paths (/maps) OTHER Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible)
  2. Version m_1.2

    136 downloads

    Mercedes-Benz C63 AMG Coupé Edition 507 2014 PUBLIC RELEASE If you like the concept of creating modified versions from CSR Racing 2, you can support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT This release contains a total of two versions: ORIGINAL VERSION Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format MODIFIED VERSION Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX21 (PBR), FBX and OBJ formats Altered medium quality textures in PNG format MODIFIED VERSION Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use" SCENE AND MODELS Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4] MATERIALS AND TEXTURES Fully textured model including global/shared textures Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Includes textures from shared libraries Remaped textures to relative paths (/maps) OTHER Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible)
  3. Version m_1.2

    146 downloads

    Mercedes-Benz C63 AMG Black Series 2014 PUBLIC RELEASE If you like the concept of creating modified versions from CSR Racing 2, you can support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT This release contains a total of two versions: ORIGINAL VERSION Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format MODIFIED VERSION Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX21 (PBR), FBX and OBJ formats Altered medium quality textures in PNG format MODIFIED VERSION Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use" SCENE AND MODELS Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4] MATERIALS AND TEXTURES Fully textured model including global/shared textures Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Includes textures from shared libraries Remaped textures to relative paths (/maps) OTHER Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible)
  4. Version m_1.2

    884 downloads

    McLaren Speedtail 2019 PUBLIC RELEASE If you like the concept of creating modified versions from CSR Racing 2, you can support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT This release contains a total of two versions: ORIGINAL VERSION Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format MODIFIED VERSION Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX21 (PBR), FBX and OBJ formats Altered medium quality textures in PNG format MODIFIED VERSION Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use" SCENE AND MODELS Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4] MATERIALS AND TEXTURES Fully textured model including global/shared textures Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Includes textures from shared libraries Remaped textures to relative paths (/maps) OTHER Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible)
  5. Version 1.1.0

    29 downloads

    Download Steampunk Paint Jobs Pack from American Truck Simulator ABOUT Textures saved in DDS format SOFTWARE Adobe Photoshop, Paint.NET, GIMP, XnView Classic – work with textures WARNING All Copyrights on the content presented in this archive owned directly by SCS Software! Files in the archive are for informational purposes only! It's strictly forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels Community - so you will help the development of the project. Thank you!
  6. Version 1.0_m

    365 downloads

    Spyker C8 Preliator 2017 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor
  7. Version m_1.2

    166 downloads

    SSC Tuatara `World Record Edition' 2020 PUBLIC RELEASE If you like the concept of creating modified versions from CSR Racing 2, you can support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT This release contains a total of two versions: ORIGINAL VERSION Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format MODIFIED VERSION Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX21 (PBR), FBX and OBJ formats Altered medium quality textures in PNG format MODIFIED VERSION Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use" SCENE AND MODELS Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4] MATERIALS AND TEXTURES Fully textured model including global/shared textures Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Includes textures from shared libraries Remaped textures to relative paths (/maps) OTHER Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible)
  8. Version 1.1.0

    274 downloads

    Download 3D model from Gravel – Seats & Wheels ABOUT Model saved in OBJ format Textures saved in TGA format SOFTWARE Autodesk 3ds Max, Blender – work with model files Adobe Photoshop, Paint.NET, GIMP, XnView Classic – work with textures WARNING All Copyrights on the content presented in this archive owned directly by Milestone! Files in the archive are for informational purposes only! It's strictly forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels Community - so you will help the development of the project. Thank you!
  9. Version 1.0.0

    33 downloads

    Download 3D model from Bus Driver Simulator 2019 – Mercedes-Benz Sprinter Classic ABOUT Model formats: FBX, OBJ Textures format: PNG FEATURES There are two models Original and modified NOTES Added: emblem, nameplates, antenna Reworked: roof, hatch, air conditioning, windows, doors, hood, windshield wipers, front wheels, front bumper, rear wheel arches, step, mudguards, headlights, taillights, seats SOFTWARE Autodesk 3ds Max, Blender – work with model files Adobe Photoshop, Paint.NET, GIMP , XnView Classic – work with textures WARNING All Copyrights on the content presented in this archive owned directly by KishMish Games! Files in the archive are for informational purposes only! It's strictly forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels Community - so you will help the development of the project. Thank you!
  10. Version m+_1.1

    1,168 downloads

    Mercedes S63 AMG Coupé 2020 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format MODIFIED+ VERSION Detached and grouped animation parts (doors, hood, trunk, spoiler, steering wheel etc.) Correct animation parts group pivot position and rotation (local transforms simulate open/close animation) Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor
  11. Version 1.0.0

    10 downloads

    Download 3D model from Bus Driver Simulator 2019 – GAZ 'Vector Next' ABOUT Model formats: FBX, OBJ Textures format: PNG FEATURES There are two models Original and modified NOTES Added: nameplates Reworked: body SOFTWARE Autodesk 3ds Max, Blender – work with model files Adobe Photoshop, Paint.NET, GIMP , XnView Classic – work with textures WARNING All Copyrights on the content presented in this archive owned directly by KishMish Games! Files in the archive are for informational purposes only! It's strictly forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels Community - so you will help the development of the project. Thank you!
  12. Version 1.0.0

    9 downloads

    Download 3D model from Bus Driver Simulator 2019 – LAZ-699R 'Tourist' ABOUT Model formats: FBX, OBJ Textures format: PNG FEATURES There are two models Original and modified NOTES Added: nameplates, steps on the front bumper SOFTWARE Autodesk 3ds Max, Blender – work with model files Adobe Photoshop, Paint.NET, GIMP , XnView Classic – work with textures WARNING All Copyrights on the content presented in this archive owned directly by KishMish Games! Files in the archive are for informational purposes only! It's strictly forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels Community - so you will help the development of the project. Thank you!
  13. Version 1.0.0

    13 downloads

    Download 3D model from Bus Driver Simulator 2019 – LiAZ-5292 ABOUT Model formats: FBX, OBJ Textures format: PNG FEATURES There are two models Original and modified NOTES Added: nameplates, front hatch, headlights Reworked: hatches, roof, body, interior, windows, doors SOFTWARE Autodesk 3ds Max, Blender – work with model files Adobe Photoshop, Paint.NET, GIMP , XnView Classic – work with textures WARNING All Copyrights on the content presented in this archive owned directly by KishMish Games! Files in the archive are for informational purposes only! It's strictly forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels Community - so you will help the development of the project. Thank you!
  14. Version 1.0.0

    16 downloads

    Download 3D model from Bus Driver Simulator 2019 – Mercedes-Benz Citaro L ABOUT Model formats: FBX, OBJ Textures format: PNG FEATURES There are two models Original and modified NOTES Added: nameplates SOFTWARE Autodesk 3ds Max, Blender – work with model files Adobe Photoshop, Paint.NET, GIMP , XnView Classic – work with textures WARNING All Copyrights on the content presented in this archive owned directly by KishMish Games! Files in the archive are for informational purposes only! It's strictly forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels Community - so you will help the development of the project. Thank you!
  15. Version 1.0.0

    14 downloads

    Download 3D model from Bus Driver Simulator 2019 – Mercedes-Benz Citaro K ABOUT Model formats: FBX, OBJ Textures format: PNG FEATURES There are two models Original and modified NOTES Added: nameplates SOFTWARE Autodesk 3ds Max, Blender – work with model files Adobe Photoshop, Paint.NET, GIMP , XnView Classic – work with textures WARNING All Copyrights on the content presented in this archive owned directly by KishMish Games! Files in the archive are for informational purposes only! It's strictly forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels Community - so you will help the development of the project. Thank you!
  16. Version 1.0.0

    7 downloads

    Download 3D model from Bus Driver Simulator 2019 – LiAZ-677 ABOUT Model formats: FBX, OBJ Textures format: PNG FEATURES There are two models Original and modified NOTES Added: emblem Reworked: front grille, windows, moldings SOFTWARE Autodesk 3ds Max, Blender – work with model files Adobe Photoshop, Paint.NET, GIMP , XnView Classic – work with textures WARNING All Copyrights on the content presented in this archive owned directly by KishMish Games! Files in the archive are for informational purposes only! It's strictly forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels Community - so you will help the development of the project. Thank you!
  17. Version 1.0.0

    6 downloads

    Download 3D model from Bus Driver Simulator 2019 – LAZ-695 'Lviv' ABOUT Model formats: FBX, OBJ Textures format: PNG FEATURES There are two models Original and modified NOTES Added: nameplates, steps on the front bumper Reworked: headlights, windows, moldings, lights and speakers in the passenger compartment of the bus, rear of the body SOFTWARE Autodesk 3ds Max, Blender – work with model files Adobe Photoshop, Paint.NET, GIMP , XnView Classic – work with textures WARNING All Copyrights on the content presented in this archive owned directly by KishMish Games! Files in the archive are for informational purposes only! It's strictly forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels Community - so you will help the development of the project. Thank you!
  18. Version 1.0.0

    16 downloads

    Download 3D model from Bus Driver Simulator 2019 – Ikarus 260 ABOUT Model formats: FBX, OBJ Textures format: PNG FEATURES There are two models Original and modified NOTES Added: nameplates, speakers in the cabin of the bus, ventilation in the driver's cab, yellow-white paint scheme Reworked: roof, hatches, parking lights, doors, doorways, windows, moldings, bus cabin lights, license plates, seats, handrails SOFTWARE Autodesk 3ds Max, Blender – work with model files Adobe Photoshop, Paint.NET, GIMP , XnView Classic – work with textures WARNING All Copyrights on the content presented in this archive owned directly by KishMish Games! Files in the archive are for informational purposes only! It's strictly forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels Community - so you will help the development of the project. Thank you!
  19. Version 2.1

    1,760 downloads

    Dodge Charger SRT Hellcat 2020 ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) NEW Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format MODIFIED+ VERSION Detached and grouped animation parts (doors, hood, trunk, spoiler, steering wheel etc.) Correct animation parts group pivot position and rotation (local transforms simulate open/close animation) Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor
  20. Version 1.1.0

    430 downloads

    Download 3D model from American Truck Simulator – Peterbilt 389 ABOUT Model saved in OBJ format Textures saved in DDS format SOFTWARE Autodesk 3ds Max, Blender – work with model files Adobe Photoshop, Paint.NET, GIMP, XnView Classic – work with textures USEFUL LINKS Interior Decors ATS Wheels ATS Common Textures ATS Christmas Paint Jobs Pack ATS Halloween Paint Jobs Pack ATS Pink Ribbon Charity Pack ATS Space Paint Jobs Pack ATS Classic Stripes Paint Jobs Pack ATS Steampunk Paint Jobs Pack ATS Retrowave Paint Jobs Pack ATS Wild West Paint Jobs Pack ATS WARNING All Copyrights on the content presented in this archive owned directly by SCS Software! Files in the archive are for informational purposes only! It's strictly forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels Community - so you will help the development of the project. Thank you!
  21. Version 1.0.0

    872 downloads

    ABOUT Modified version by .CSB Includes original models in FBX and textures in PNG Includes modified models in MAX16, FBX and OBJ format with modified PNG textures Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Modified and separated textures (specular, reflection, opacity and AO maps are separated) Properly detached and positioned wheels Properly detached and positioned calipers Textured using relative maps (MAX, FBX and OBJ format) Original smoothing and normals Includes all 4 wheel models (separated) MODIFIED VERSION MAPPING Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) [6] Windshield (custom) [7] Headlight Glass (effect) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) Wheels [1] Default [2] Tire [3] Rotor SOFTWARE 3ds Max - work with model WARNING! All Copyrights on the content presented in this archive owned directly by its creators! Files in the archive are for informational purposes only! It is forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels.ru - so you will help the development of the project. Thank you!
  22. Version modified

    1,538 downloads

    Download 3d model of 2014 Lamborghini Huracan LB Silhouette in FBX, OBJ, MAX from CSR2 / Скачать 3D Модель автомобиля 2014 Lamborghini Huracan LB Silhouette в форматe FBX, OBJ, MAX ABOUT Modified version by .CSB Includes original models in FBX and textures in PNG Includes modified models in MAX16, FBX and OBJ format with modified PNG textures Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Modified and separated textures (specular, reflection, opacity and AO maps are separated) Properly detached and positioned wheels Properly detached and positioned calipers Textured using relative maps (MAX, FBX and OBJ format) Original smoothing and normals Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) [6] Windshield (custom) [7] Headlight Glass (effect) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) Wheels [1] Default [2] Tire [3] Rotor SOFTWARE 3dsMax – work with model Model tested on 3dsMax 2016 WARNING! All Copyrights on the content presented in this archive owned directly by its creators! Files in the archive are for informational purposes only! It is forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels.ru - so you will help the development of the project. Thank you!
  23. Version 1.2.0

    84 downloads

    Download 3D models Interior Decors from American Truck Simulator ABOUT Model saved in OBJ format Textures saved in DDS format SOFTWARE Autodesk 3ds Max, Blender – work with model files Adobe Photoshop, Paint.NET, GIMP, XnView Classic – work with textures WARNING All Copyrights on the content presented in this archive owned directly by SCS Software! Files in the archive are for informational purposes only! It's strictly forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels Community - so you will help the development of the project. Thank you!
  24. Version 1.1.0

    19 downloads

    Download Halloween Paint Jobs Pack from American Truck Simulator ABOUT Textures saved in DDS format SOFTWARE Adobe Photoshop, Paint.NET, GIMP, XnView Classic – work with textures WARNING All Copyrights on the content presented in this archive owned directly by SCS Software! Files in the archive are for informational purposes only! It's strictly forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels Community - so you will help the development of the project. Thank you!
  25. Version m_1.1

    238 downloads

    Hennessey Camaro "The Resurrection" 2017 PUBLIC RELEASE If you like concept of creation modified versions from CSR Racing 2 you can support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT This release contains a total of two versions: ORIGINAL VERSION Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format MODIFIED VERSION Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX19, FBX and OBJ formats Altered medium quality textures in PNG format MODIFIED VERSION Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use" SCENE AND MODELS Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4] MATERIALS AND TEXTURES Fully textured model Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Remaped textures to relative paths (/maps) OTHER Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible)
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