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Showing results for tags 'CSR2'.
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Version m_1.2
71 downloads
Noble M600 Speedster 2018 PUBLIC RELEASE If you like the concept of creating modified versions from CSR Racing 2, you can support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT This release contains a total of two versions: ORIGINAL VERSION Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format MODIFIED VERSION Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX21 (PBR), FBX and OBJ formats Altered medium quality textures in PNG format MODIFIED VERSION Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use" SCENE AND MODELS Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4] MATERIALS AND TEXTURES Fully textured model including global/shared textures Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Includes textures from shared libraries Remaped textures to relative paths (/maps) OTHER Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible) -
Version 2.0
1,373 downloads
CSR2 Elite Tuners Rim Pack Collection of 3D models and textures of aftermarket rims available in Elite Tuners customization of CSR Racing 2. If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! Included rims: BBS - BBS LM BBS - BBS RI-A Brixton Forged - PF Series PF6 *new* Brixton Forged - Targa Series AS-01 *new* ENKEI - Racing Series GTC02 ENKEI - Racing Series NT03+M FORGELINE - Concave Series NT3C *new* FORGELINE - Heritage Series Grudge *new* KONIG - Flow Formed Rennform KONIG - Main Line Runlite LD97 - Forged LD-12 *new* LD97 - Forged LD-T6V3 *new* RAYS - Volk Racing TE037 6061 RAYS - Volk Racing TE37 SAGA ROTIFORM - Customspec KPS *new* ROTIFORM - Customspec LHR-F *new* VOSSEN - Forged Series 17 17-01 (3 Piece) *new* VOSSEN - Hybrid Fordged Series HF-7 *new* VOSSEN - LC2-Series LC2-A1 *new* VOSSEN - LC3-Series LC3-01 *new* WORK - MEISTER L1 3PIECE WORK - WORK Emotion CR 3P YOKOHAMA - ADVAN Racing GT YOKOHAMA - ADVAN Racing R6 This pack contains a total of 2 versions: Original version Modified version ORIGINAL VERSION Original 3D models in FBX format Original texures in PNG format MODIFIED VERSION Modified 3D models in MAX, FBX and OBJ formats Modified textures in PNG format (detached channels to separated textures) Properly detached, remaped, textured and grouped geometries of Rims Properly detached, remaped, textured and grouped geometries of BrakeDiscs Properly detached, remaped, textured and grouped geometries of Tires Fixed inconsistency between texture and material names (absence of material sharing between variants to preserve coinstency) Created materials (Multi-sub object) for each rim variant (*A, *B, *C ...) to remove the need to manually apply textures for different rim variants Understanding rim types, sizes and hierarchy (MODIFIED VERSION) Before being able to effectively work with rims of modified version, it's important to understand how the scene of modified version is standardized. Each scene contains multiple groups of rim types in following format: _mso_placeholder (Geometry) - explained below R{size}{type}{type_variant} (Group) - groups all 4 rims/sides together R{size}{type}{type_variant}_LF (Group) - groups geometries of particular side together R{size}{type}{type_variant}_LF_BrakeDisc (Geometry) - geometry of this side brake disc R{size}{type}{type_variant}_LF_Rim (Geometry) - geometry of this side rim (can have multiple variants) R{size}{type}{type_variant}_LF_Tire (Geometry) - geometry of this side tire R{size}{type}{type_variant}_LR (Group) ... R{size}{type}{type_variant}_RF (Group) ... R{size}{type}{type_variant}_RR (Group) ... Legend: {size} - Size of the rim in inches (for example: R18Na -> 18" rim) {type}- Type of the rim in terms of customization type - two values: N-Normal, W-Wide (for example: R18Wa -> 'Wide' rim for TNR bodykits of type 'Wide') {type_variant} - Variant of the type (not importatnt outside of the game) Working with rim variants - understanding _mso_placeholder (MODIFIED VERSION) Rim variants are customization options which change appearance of the rim. Each rim may have multiple different appearance possibilities - different material of geometry surface (color, glossiness) -> (matte black, glossy black, chrome, gold etc.). Rim variants are separated using uppercase letters of alphabet - for example: Rim*A, Rim*B, Rim*C... Using/changing variant means using different material/texture for Rim objects. Each rim scene of modified version contains special helper object - _mso_placeholder, which has a Multi-sub object material applied to it. The multi-material contains material for each possible variant of the rim (index+ -> variant+) (for example: mso[1]->Rim_*A, mso[2]->Rim_*B etc.). The point of the multi-material is to remove the need to manually change textures in order to change rim variant. There are two strategies of use this was aimed for: The material can be "pulled-out" of the Multi-material and applied to the rim objects to change variant The whole Multi-material can be applied to Rim object, where changing material Id of Rim object (all faces) will result a change of variant- 2 comments
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Version m_1.2
137 downloads
Mercedes-Benz C63 AMG Coupé Edition 507 2014 PUBLIC RELEASE If you like the concept of creating modified versions from CSR Racing 2, you can support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT This release contains a total of two versions: ORIGINAL VERSION Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format MODIFIED VERSION Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX21 (PBR), FBX and OBJ formats Altered medium quality textures in PNG format MODIFIED VERSION Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use" SCENE AND MODELS Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4] MATERIALS AND TEXTURES Fully textured model including global/shared textures Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Includes textures from shared libraries Remaped textures to relative paths (/maps) OTHER Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible)-
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- Mercedes-Benz
- C63
- AMG
- CSR2
- CSB
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(and 3 more)
Tagged with:
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Version m_1.2
148 downloads
Mercedes-Benz C63 AMG Black Series 2014 PUBLIC RELEASE If you like the concept of creating modified versions from CSR Racing 2, you can support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT This release contains a total of two versions: ORIGINAL VERSION Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format MODIFIED VERSION Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX21 (PBR), FBX and OBJ formats Altered medium quality textures in PNG format MODIFIED VERSION Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use" SCENE AND MODELS Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4] MATERIALS AND TEXTURES Fully textured model including global/shared textures Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Includes textures from shared libraries Remaped textures to relative paths (/maps) OTHER Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible)-
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- Mercedes-Benz
- C63
- AMG
- Black Series
- CSR2
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(and 4 more)
Tagged with:
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From the album: CSB_Renders
Aston Martin DBS Superleggera 2019 CGI using 3ds Max 2018 + Vray Model : http://gamemodels.ru/files/file/8124-aston-martin-dbs-superleggera-19/© .CSB
- 2 comments
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- csr2
- aston martin
- dbs
- superleggera
- vray
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(and 3 more)
Tagged with:
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Version 1.0_m
365 downloads
Spyker C8 Preliator 2017 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor -
Version m_1.2
167 downloads
SSC Tuatara `World Record Edition' 2020 PUBLIC RELEASE If you like the concept of creating modified versions from CSR Racing 2, you can support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT This release contains a total of two versions: ORIGINAL VERSION Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format MODIFIED VERSION Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX21 (PBR), FBX and OBJ formats Altered medium quality textures in PNG format MODIFIED VERSION Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use" SCENE AND MODELS Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4] MATERIALS AND TEXTURES Fully textured model including global/shared textures Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Includes textures from shared libraries Remaped textures to relative paths (/maps) OTHER Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible) -
Version m+_1.1
1,168 downloads
Mercedes S63 AMG Coupé 2020 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format MODIFIED+ VERSION Detached and grouped animation parts (doors, hood, trunk, spoiler, steering wheel etc.) Correct animation parts group pivot position and rotation (local transforms simulate open/close animation) Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor- 1 comment
- 2 reviews
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- 9
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- S63
- AMG
- Mercedes-AMG
- CSR2
- Mercedes-Benz
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(and 6 more)
Tagged with:
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Version 2.1
1,765 downloads
Dodge Charger SRT Hellcat 2020 ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) NEW Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format MODIFIED+ VERSION Detached and grouped animation parts (doors, hood, trunk, spoiler, steering wheel etc.) Correct animation parts group pivot position and rotation (local transforms simulate open/close animation) Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor -
Version m_1.1
240 downloads
Hennessey Camaro "The Resurrection" 2017 PUBLIC RELEASE If you like concept of creation modified versions from CSR Racing 2 you can support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT This release contains a total of two versions: ORIGINAL VERSION Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format MODIFIED VERSION Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX19, FBX and OBJ formats Altered medium quality textures in PNG format MODIFIED VERSION Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use" SCENE AND MODELS Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4] MATERIALS AND TEXTURES Fully textured model Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Remaped textures to relative paths (/maps) OTHER Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible) -
Version 1.0
1,133 downloads
Noro's Toyota Supra Varis 1994 ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor -
Version 2.0
1,361 downloads
Ferrari SF90 Stradale 2020 ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) NEW Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format MODIFIED+ VERSION Detached and grouped animation parts (doors, hood, trunk, spoiler, steering wheel etc.) Correct animation parts group pivot position and rotation (local transforms simulate open/close animation) Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor -
From the album: Unity3D Renders
Second render of this car in the color named Rosso Scuderia. -
From the album: Unity3D Renders
Few days ago I saw the Ferrari SF90 Stradale (not Spider) in real life at a car event. It looked stunning and I particularly liked this color named Azzurro California. I knew I had to do a render. All of the color correction, contrast and depth have been done inside rendering process. In other words, no Photoshop has been used to perform this. -
Version m_1.1
745 downloads
Mercedes SLS AMG Black Series 2013 PUBLIC RELEASE If you like concept of creation modified versions from CSR Racing 2 you can support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT This release contains a total of two versions: ORIGINAL VERSION Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format MODIFIED VERSION Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX19, FBX and OBJ formats Altered medium quality textures in PNG format MODIFIED VERSION Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use" SCENE AND MODELS Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4] MATERIALS AND TEXTURES Fully textured model Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Remaped textures to relative paths (/maps) OTHER Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible)- 2 comments
- 3 reviews
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- 6
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- CSR2
- Black Series
- AMG
- SLS
- Mercedes-AMG
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(and 5 more)
Tagged with:
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Version 4.0.0
1,960 downloads
Shared "Common" Textures Pack from CSR Racing 2 (4.0.0) Pack includes two versions Original textures in PNG format Modified textures in PNG format Includes textures Global (carbon, caliper, coloured (swatches), driver suits, license plates...) Liveries (camo and stripes liveries) OEM (manufacturer paints and liveries) Elite tuner liveries and tires ... and more! Modified textures features Separated AO, reflection, glossiness and opacity maps from composited material textures for PBR material mapping -
Version m_1.1
264 downloads
SSC Tuatara Striker 2022 PUBLIC RELEASE If you like concept of creation modified versions from CSR Racing 2 you can support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT This release contains a total of two versions: ORIGINAL VERSION Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format MODIFIED VERSION Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX19, FBX and OBJ formats Altered medium quality textures in PNG format MODIFIED VERSION Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use" SCENE AND MODELS Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4] MATERIALS AND TEXTURES Fully textured model Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Remaped textures to relative paths (/maps) OTHER Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible) -
Version 2.0 (modified+)
1,960 downloads
ABOUT Modified+ version by .CSB Includes original models in FBX and textures in PNG Includes modified models in MAX16, FBX and OBJ format with modified PNG textures Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Modified and separated textures (specular, reflection, opacity and AO maps are separated) Properly detached and positioned wheels Properly detached and positioned calipers Textured using relative maps (MAX, FBX and OBJ format) Original smoothing and normals MODIFIED+ VERSION Detached and grouped animation parts (doors, hood, trunk, spoiler, steering wheel etc.) Correct animation parts group pivot position and rotation (local transforms simulate open/close animation) Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) [6] Windshield (custom) [7] Headlight Glass (effect) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) *NEW* UV2 - InteriorEmissive Lights *NEW* UV2 - LightEmissive Wheels [1] Default [2] Tire [3] Rotor -
Version m_1.1
357 downloads
Hennessey Venom F5 2022 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) InteriorZone1 [1] Default (solid RGB Color1 + Interior shading) [2] Default (opacity) InteriorZone2 [1] Default (solid RGB Color2 + Interior shading) [2] Default (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor -
Version m_1.1
525 downloads
Bugatti Chiron Pur Sport Edition GP 2022 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) InteriorZone1 [1] Default (solid RGB Color1 + Interior shading) [2] Default (opacity) InteriorZone2 [1] Default (solid RGB Color2 + Interior shading) [2] Default (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor -
Version 1.0
1,152 downloads
Lamborghini Huracán STO 2021 ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor- 2 comments
- 1 review
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- 11
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- Lamborghini
- Huracan
- STO
- CSR2
- CSB
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(and 3 more)
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Version m_1.1
526 downloads
Honda Civic 1.5 VTEC 1994 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format MODIFIED+ VERSION Detached and grouped animation parts (doors, hood, trunk, spoiler, steering wheel etc.) Correct animation parts group pivot position and rotation (local transforms simulate open/close animation) Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) InteriorZone1 [1] Default (solid RGB Color1 + Interior shading) [2] Default (opacity) InteriorZone2 [1] Default (solid RGB Color2 + Interior shading) [2] Default (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor -
Version m+_1.1
1,674 downloads
Ford Mustang Shelby GT500 2019 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format MODIFIED+ VERSION Detached and grouped animation parts (doors, hood, trunk, spoiler, steering wheel etc.) Correct animation parts group pivot position and rotation (local transforms simulate open/close animation) Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) InteriorZone1 [1] Default (solid RGB Color1 + Interior shading) [2] Default (opacity) InteriorZone2 [1] Default (solid RGB Color2 + Interior shading) [2] Default (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor -
Version m_1.1
1,223 downloads
Bugatti La Voiture Noire 2019 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) InteriorZone1 [1] Default (solid RGB Color1 + Interior shading) [2] Default (opacity) InteriorZone2 [1] Default (solid RGB Color2 + Interior shading) [2] Default (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor -
Version 1.0
570 downloads
Ruby Rose's Volkswagen Golf 5-Door GTI 2014 ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood Thanks to @Tony Bennett for cache MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor