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Found 20 results

  1. DARKSIDEOPG

    3DSimED

    Version 3.1x

    2,817 downloads

    CHANGELOG: NOTE: changelog contains all entries to match between actual version and last uploaded on this site. !NEW! 3.1x: Enhancement: Car models from GRID 2019 can now be imported. Enhancement: FBX Export and Import preserves transparency. FBX alpha source black is equivalent to chroma transparency and if an FBX material has an opacity map the material will be set to alpha blending transparency in 3DSimED. Enhancement: The Shader list has been updated to include recent rFactor 2 additions. Note that 3DSimED cannot render these correctly as they are DX11 while 3DSimED is DX9. Fix: When working with the gMotor formats (rFactor etc) LOD values are now applied to the Instance entries of a SCN. 3.1w: Enhancement: The rf2 DirectX11 IBL Shaders can be assigned to materials. Note that these shaders are not rendered correctly because 3DSimED3 is a DX9 application. Enhancement: Duplicate vertices are purged when importing FBX, this should greatly reduce the vertex count. Fix: A file in the recent list could be incorrectly processed if its extension was both a native file type and a plugin file type. Fix: Collada Import could crash when importing a file with empty nodes. 3.1v: Enhancement: F1-2019 cars and tracks can be imported. There is still some work required on the tracks, but the importing of cars seems stable. Make sure you choose F1-2019 from the types list. 3.1u: Fix: When Importing a plugin format, nested objects would incorrectly inherit parent attributes. This could cause attributes such as shadow casting and LOD to be wrong, this was particularly apparent in Assetto Corsa models. Fix: GMT models from Zmodeler would fail to import, this was an unintended consequence of a fix for GMT that had been created by recent 64-bit Max plugins. Fix: When importing from .VEH or SCN files comments on the same line as a SearchPath would cause the path name to be corrupted. Fix: FBX Import could assigned incorrect object names if the user had selected the option to set Object Names from Node Names. Fix: The export plugins did not save the Lodin/Lodout values. Fix: Browsing for an object to import when an extension could be both a native and a plugin would always import the native. 3.1t: Enhancement: Exporting rF2 model data now includes data for puddle reflection for the Read Road & Kerb shaders. The data is placed in the vertex fields normally used for bone data. Note that these shaders are for DX11 so 3DSimED (DX9) cannot render the puddle data. Fix: LOD filters for Forza model import. Fix: With HDR on double-clicking to centre the view would fail. Fix: Reflections rendered incorrectly with HDR rendering. If you have any troubles with resetting the trial and don't want to buy a license - try to use these methods: method #1 and method #2. But we strongly recommend to buy this tool. We don't provide technical support to users who are not holders of the License.
  2. В Forza Horizon 4 колеса выглядят вот так: Но при импорте в программу они выглядят вот так: Почему так и можно ли это как-то исправить?
  3. Я решил сделать конверт модельки из Forza Horizon 4 в GTA 5. С помощью 3DSimED сделал конверт модельки в .fbx файл и открыл его в 3DS Max, но появилась такая проблема - не хватает некоторых лого при импорте в 3d s max (я показал стрелочками на фото) Кто-нибудь знает как это исправить? Помогите пожалуйста это исправить!
  4. Те, кто хотя бы раз использовал программу 3dSimEd знают, что по-умолчанию она распространяется в виде trial версии на месяц. По истечении срока пробного периода программа перестает работать. Многие спрашивали меня как обойти этот trial период, поэтому в данном руководстве я пошагово объясню как избавится от него Скачать сам 3dSimEd (последняя версия на данный момент) можно по ссылке ниже: http://gamemodels.ru/file/8061-3dsimed-31s/ Итак, имеется 3dSimEd с истекшим trial периодом. Для восстановления работоспособности нам понадобится эта замечательная программа: TrashReg (Registry Trash Keys Finder). На момент написания руководства актуальной версией является v3.9.2.x. Небольшое описание с сайта автора: "Registry Trash Keys Finder (RTKF, TrashReg) — это особый инструмент для чистки Реестра. Главное предназначение программы — это удаление ключей Реестра Windows, ставших уже ненужными для Вашей операционной системы. Многие программы оставляют в Реестре созданные ими ключи, причем даже после использования специальных деинсталляторов, поставляемых с этими же программами. RTKF позволяет Вам самим решать, стоит ли оставить найденные ключи, или их следует удалить. Дополнительным эффектом такой очистки Реестра (и это может оказаться для некоторых пользователей главной целью использования программы) является продление срока ознакомительного использования некоторых программ, имеющих ограничения по времени их работы или/и по числу запусков (триал версий)." Порядок действий для сброса trial периода редактора 3dSimEd: Скачиваем архив с программой на компьютер, извлекаем содержимое Запускаем программу: Trasreg.exe Немного ждем, пока программа сканирует реестр на наличие мертвых записей Нажимаем: Правка - УДАЛИТЬ ВСЕ Выходим из программы и запускаем 3dSimEd. Вуаля! Можно снова работать! Только не забудьте через месяц снова повторить данную операцию P.S. Я никоим образом не одобряю данные действия, более того, я советую приобрести эту программу, особенно если вы профессионально занимаетесь моддингом симуляторов, так как 3dSimEd действительно хорош и стоит потраченных денег.
  5. DMN

    3DSimED 3.1i

    3,480 downloads

    Support has been added to import Forza Horizon 3 cars. Also, for both FH3 and Forza Apex Import the user can now choose the LOD to import. Note that 3DSimED3 cannot automatically detect the difference between Apex & FH3 Carbin so please make sure the correct format is chosen from the drop-down box on the Import dialog. Here's a tutorial for those who can't open the full model with 3DsimED: Extract the model: for FM Apex use Forza Studio and with FH3 only use winrar for unpack the model files. For who doesn't have the game installed (just like me), create a fake directory for models, Example: "C:\fh3\media\cars" , inside "cars" folder put all the extracted file models. For example, path for Jeep Trailcat: "C:\FH3\media\cars\jee_trailcat_17\" Open 3DsimED and select FM6 Apex or FH3 .carbin and the whole model will be loaded Thanks @Carlos Alvarado General Windows 32-bit application (Windows XP & later). Fast rendering exploiting DirectX hardware acceleration. Use of HLSL shaders for high quality fast rendering. Real-time rotation and zooming. Fast textures display. Visual selection of objects, vertexes and faces. Edit multiple drawings in a single instance of 3DSimED. Full undo/redo stack. Context help included. Frequent fixes and updates. Object File Formats Supported 3D Editor support: -FBX (Assetto Corsa KsEditor, Blender, 3DSMax & others); Collada DAE (Blender, 3DSMax & others) ; SKP (Google SketchUp) ; 3DS (3DSMax & others) ; .X (Direct X) Import: -Kn5 (Assetto Corsa); .GMT rFactor2; ERP (F1-2015); PSSG (F1-2010 – F1-2014 GRID 1 & 2 & AutoSport) ; VHF SGB and MEB (NFS Shift) ; GMT (RACE ON, RACE07, RACE , GTR2, GTR, GTL, rFactor) ; TRK (GTR2, GTL) ; CAR (GTR2) ; VEH (rFactor) ; SCN (rFactor, NSR, F1CC, F1-2002) ; GRF (Viper Racing and Nacsar Heat) ; MOD (Viper Racing and Nascar Heat) ; PTF (N2003,N2003,N4) ; 3DO (N2003,N2002,N4,GPL,N3,N2,ICR2) ; .MTS (F1CC,F1-2002,NSR) ; P3D (Race Driver) XBX (Ford Racing 3) ; VRL (SCGT, F1-2000) Export: -Kn5 (Assetto Corsa); .GMT rFactor2; MEB (NFS Shift) ; GMT (RACE ON, RACE07, RACE, GTR2, rFactor, GTL, GTR) ; GRF (Viper Racing and Nacsar Heat) ; MOD (Viper Racing and Nacsar Heat) ; 3DS; 3DO (N2003) ; MTS (F1CC,F1-2002) ; .X (Direct X) ; .X (Richard Burn Rally) ; GPS (Bob’s Track Builder) ; Update:- .PTF (N2003) ; GPL TSO .3DO; ASE for ASE23DO util.
  6. DMN

    3DSimED 3.1s

    Version October 3rd 2018

    5,118 downloads

    NEW: Added Forza Horizon 4 car import. Enhancement: F1-2018 Import has improved decal shader and all textures are now extracted for a model. Enhancement: Drag-and-Drop of file types supported by Import Plugins. It should also be possible to use Open With… from the File Explorer context menu but this can have a problem resulting from file permissions. Fix: With shaders turned off the sky dome would be displayed as a sphere at the centre of the model. Fix: Importing an animated rF2 .GMT could crash. Fix: Rubber-banding of Poly-lines restored.
  7. DMN

    3DSimED 3.1n

    Version February 21st 2018

    2,032 downloads

    CHANGELOG New: Tracks from Forza Apex and Forza 7 can now be imported. Enhanced: Import of Forza 7/Apex/Horizon cars has a new option to convert Swatchbin to DDS, this option will also ensure all texture maps referenced by all the materials will be available as DDS. Enhanced: When writing .SCN files for rF2, the REFLECTEDENV and REFMAP0 sections are written and populated with the names of objects tagged as reflected. Enhanced: When closing a model, the option to never be prompted has been added. The option can also be set at File->Options->User Options. Enhanced: Wavefront .OBJ. The normal and texture coordinates are exported with the same number of decimal places as the XYZ coordinates. Enhanced: Collada Export of a single object will try to use the title of the filename for the geometry name. Fix: Tools->Rename Objects would change the case of the object names to lower case. Fix: Editing an object name within the Object Instance Edit pane. Fix: Opening a .3SE would change object names to lower case. Fix: Exported geometry using the stamp billboard shaders would be incorrectly rotated in rF2.
  8. 2,660 downloads

    CHANGELOG: NOTE: changelog contains all entries to match between actual version and last uploaded on this site. 3.1v: Enhancement: F1-2019 cars and tracks can be imported. There is still some work required on the tracks, but the importing of cars seems stable. Make sure you choose F1-2019 from the types list. 3.1u: Fix: When Importing a plugin format, nested objects would incorrectly inherit parent attributes. This could cause attributes such as shadow casting and LOD to be wrong, this was particularly apparent in Assetto Corsa models. Fix: GMT models from Zmodeler would fail to import, this was an unintended consequence of a fix for GMT that had been created by recent 64-bit Max plugins. Fix: When importing from .VEH or SCN files comments on the same line as a SearchPath would cause the path name to be corrupted. Fix: FBX Import could assigned incorrect object names if the user had selected the option to set Object Names from Node Names. Fix: The export plugins did not save the Lodin/Lodout values. Fix: Browsing for an object to import when an extension could be both a native and a plugin would always import the native. 3.1t: Enhancement: Exporting rF2 model data now includes data for puddle reflection for the Read Road & Kerb shaders. The data is placed in the vertex fields normally used for bone data. Note that these shaders are for DX11 so 3DSimED (DX9) cannot render the puddle data. Fix: LOD filters for Forza model import. Fix: With HDR on double-clicking to centre the view would fail. Fix: Reflections rendered incorrectly with HDR rendering. If you have any troubles with resetting the trial and don't want to buy a license - try to use these methods: method #1 and method #2. But I strongly recommend to buy this tool.
  9. DMN

    3DSimED 3.1m

    Version January 11th 2018

    293 downloads

    CHANGELOG Enhanced: Added support for the new shaders of rF2 v1109. Some of these are DX11 only shaders, they can be used in models and exported to rF2 but are rendered in 3DSimED with a simple diffuse map. Enhanced: Fully defined Searchpaths in rF/rF2 .SCN files now supported. Enhanced: More Swatchbin (Forza textures) formats supported. Enhanced: Two ‘Decal’ shaders added: one with cube map & specular colour; the other supporting bump, specular & cube maps. Fix: Importing models. If Object names contain ‘:’ characters they are replaced with ‘_’ (this was a problem with Race Sim Studio models). Fix: Forza Apex/Horizon 3/7 improved handling of texture coordinate channels. Fix: In some circumstances an object could be clipped out when visible.
  10. DMN

    3DSimED 3.1h

    507 downloads

    Version 3.1h is released with support added for Forza Apex and Forza Horizon 3 car import. Complete cars can be imported (.carbin - Apex only) and individual components (.modelbin). General Windows 32-bit application (Windows XP & later). Fast rendering exploiting DirectX hardware acceleration. Use of HLSL shaders for high quality fast rendering. Real-time rotation and zooming. Fast textures display. Visual selection of objects, vertexes and faces. Edit multiple drawings in a single instance of 3DSimED. Full undo/redo stack. Context help included. Frequent fixes and updates. Object File Formats Supported 3D Editor support: -FBX (Assetto Corsa KsEditor, Blender, 3DSMax & others); Collada DAE (Blender, 3DSMax & others) ; SKP (Google SketchUp) ; 3DS (3DSMax & others) ; .X (Direct X) Import: -Kn5 (Assetto Corsa); .GMT rFactor2; ERP (F1-2015); PSSG (F1-2010 – F1-2014 GRID 1 & 2 & AutoSport) ; VHF SGB and MEB (NFS Shift) ; GMT (RACE ON, RACE07, RACE , GTR2, GTR, GTL, rFactor) ; TRK (GTR2, GTL) ; CAR (GTR2) ; VEH (rFactor) ; SCN (rFactor, NSR, F1CC, F1-2002) ; GRF (Viper Racing and Nacsar Heat) ; MOD (Viper Racing and Nascar Heat) ; PTF (N2003,N2003,N4) ; 3DO (N2003,N2002,N4,GPL,N3,N2,ICR2) ; .MTS (F1CC,F1-2002,NSR) ; P3D (Race Driver) XBX (Ford Racing 3) ; VRL (SCGT, F1-2000) Export: -Kn5 (Assetto Corsa); .GMT rFactor2; MEB (NFS Shift) ; GMT (RACE ON, RACE07, RACE, GTR2, rFactor, GTL, GTR) ; GRF (Viper Racing and Nacsar Heat) ; MOD (Viper Racing and Nacsar Heat) ; 3DS; 3DO (N2003) ; MTS (F1CC,F1-2002) ; .X (Direct X) ; .X (Richard Burn Rally) ; GPS (Bob’s Track Builder) ; Update:- .PTF (N2003) ; GPL TSO .3DO; ASE for ASE23DO util. Packed Data Formats Supported Decompression to a folder of: -.DAT (all Papyrus sims); .MAS (F1CC, F1-2002, NSR, rFactor) ; GTR (GTR, GTR2) ; GTL (GTL).BIG (Toca Race Driver) ; RES, TRK, CAR (Viper Racing and Nascar Heat). Object Editing XYZ position and rotation including realtime preview. Delete and Replace with new object. Explode to edit faces and vertices of object. Isolate to open a copy of the memory object in a new window. Open of disk object in a new window. Material Support Materials loaded from MTS & GMT files. Material editing including assignment of textures, bump mapping, specular mapping, environment mapping, transparency, specular power etc. Copy and Paste of materials. Filter display of model by material. Copy and Paste Copy and paste model data and objects. Texture Brower Browse:- .MIP (all Papyrus sims) ; .BMP ; .TGA; .DDS; .TEX; .PNG; JPG. Conversion (single file or batch) to:- .MIP (N2003 & GBL); .BMP; .TGA; DDS ; PNG. Display Control Filter model display by texture, material, and or object. Walk tracks Cull back facing faces. Quickly change light source position by mouse. Texture, wire frame and flat shading. Geometric Editing Centre model Calculation of facet or vertex normals. Move/rotate model Re-position model vertices.
  11. DMN

    3DSimED 3.1k

    452 downloads

    NOTICE: Path to models from Forza Motorsport 7: \media\pcfamily\cars\name_of_model Support has been added to import Forza Horizon 3 cars. Also, for both FH3 and Forza Apex Import the user can now choose the LOD to import. Note that 3DSimED3 cannot automatically detect the difference between Apex & FH3 Carbin so please make sure the correct format is chosen from the drop-down box on the Import dialog. Here's a tutorial for those who can't open the full model with 3DsimED: Extract the model: for FM Apex use Forza Studio and with FH3 only use winrar for unpack the model files. For who doesn't have the game installed (just like me), create a fake directory for models, Example: "C:\fh3\media\cars" , inside "cars" folder put all the extracted file models. For example, path for Jeep Trailcat: "C:\FH3\media\cars\jee_trailcat_17\" Open 3DsimED and select FM6 Apex or FH3 .carbin and the whole model will be loaded CHANGELOG Fix: F1 2017 plugin incorrect right front, right back car tires. New: Cars and tracks can be imported from F1 2017. Enhanced: Exporting to NR2003 has been optimised to reduce the vertex count. Fix: Animation types incorrect order in the Edit Material pane. Fix: Export of rF2 mirror materials.
  12. DMN

    3DSimED 3.1j

    2,435 downloads

    Support has been added to import Forza Horizon 3 cars. Also, for both FH3 and Forza Apex Import the user can now choose the LOD to import. Note that 3DSimED3 cannot automatically detect the difference between Apex & FH3 Carbin so please make sure the correct format is chosen from the drop-down box on the Import dialog. Here's a tutorial for those who can't open the full model with 3DsimED: Extract the model: for FM Apex use Forza Studio and with FH3 only use winrar for unpack the model files. For who doesn't have the game installed (just like me), create a fake directory for models, Example: "C:\fh3\media\cars" , inside "cars" folder put all the extracted file models. For example, path for Jeep Trailcat: "C:\FH3\media\cars\jee_trailcat_17\" Open 3DsimED and select FM6 Apex or FH3 .carbin and the whole model will be loaded Thanks @Carlos Alvarado CHANGELOG New: Forza Apex/Fh3 now includes secondary texture maps such as specular, bump, and ambient maps New: 3DSimED Materials can reference texture maps not used by the Material’s Shader this allows extra texture maps to be imported and exported. New: Export FBX will reference specular, bump, ambient, opacity and cube maps allowing the maps to be imported to 3DS Max. New: Export Collada has option to copy textures to the same folder as the exported .DAE. Spaces in the texture filenames are converted to underlines to ensure the names match those in the Collada DAE. New: Export FBX includes option to copy textures to the same folder as the FBX. The full path to the textures still has to be included in the texture names to ensure that 3DS Max can import the textures. New: Texture Map conversions now has the option to remove trailing GUID strings from texture maps names (this is particularly for Forza import because the swatchbin filenames often include a long GUID string). Enhanced: Forza Apex/FH3 The use of ‘#’ has been removed from imported materials and texture map names. Enhanced: Forza Apex/FH3 The positioning of wheels, rotors and calipers improved. Enhanced: Forza Apex/FH3 LOD handling improved. Enhanced: Forza Apex/FH3 LOD revised material detection, resulting in higher material resolution. Enhanced: Tools->Split Objects The objects created are smaller with less vertices. Enhanced: Tools->Texture Browser->Batch Convert. The limit on the number of files that could be selected has been increased. Enhanced: The Material Edit Pane shows textures missing for the material shader with a magenta border. Fix: Primitives->Add TSO could fail to find texture maps referenced by the object. Fix: JPEG grey-scale images were incorrectly decoded. Fix: JPEG files could not be converted inside the Texture Map Browser. Fix: PNG files written by 3DSimED had reversed red and blue. Fix: Some cars imported from Forza Apex and FH3 could have zero sized tires and wheels. Fix: Dialog windows with multiple floating point input windows could corrupt the values if one of the inputs was negative. Fix: Assetto Corsa fix for ksMultilayer_fresnel_nm shader MultA variable.
  13. 656 downloads

    NOTICE: Path to models from Forza Motorsport 7: \media\pcfamily\cars\name_of_model Support has been added to import Forza Motorsport 7 cars. Also, for FH3, FM7 and Forza Apex Import the user can now choose the LOD to import. Note that 3DSimED3 cannot automatically detect the difference between FM7, Apex & FH3 Carbin so please make sure the correct format is chosen from the drop-down box on the Import dialog. This version also includes official DLL files for working with Google SketchUp models! HERE'S A TUTORIAL FOR THOSE WHO CAN'T OPEN THE FULL MODEL WITH 3DSIMED: Extract the model: for FM Apex and FM7 use Forza Studio or QuickBMS with zip.bms script and with FH3 only use WinRAR for unpack the model files. For who doesn't have the game installed (just like me), create a fake directory for models, Example: "E:\hexing\FM7\media\pcfamily\cars" , inside "cars" folder put all the extracted file models. For example, path for Dodge Challenger SRT Demon: "E:\hexing\FM7\media\pcfamily\cars\dod_demonfast8_17\" Open 3DsimED and select FM6 Apex, FM7 or FH3 .carbin and the whole model will be loaded CHANGELOG New: Forza 7 Support. Earlier versions of 3DSimED could import Forza 7 models with the Forza Apex Import Plugin but version 3.1l has many improvements to help import Forza 7 car models. The plugin understands the new pcfamily and base sub-folders of media, has improved diffuse texture handling, includes an option to import the blur wheel materials and will read more swatchbin texture types. New: Wavefront .OBJ export plugin. New: F1-2017 _model Import Plugin . This allows individual models to be imported but requires game ERP archives to be decompressed. New: Tools ->Expand-> Single ERP Archive/Batch ERP Archive. Decompress individual or folder tree of ERP archives. Enhanced: Added rF2 shader “car body paint with damage”. Fix: Forza 7/Apex/Horizon 3 Import has better handling for missing materialbins and should not crash if files are missing. Fix: Models with deeply nested objects could crash 3DSimED. Fix: Wavefront .OBJ import could not import quoted texture map names. Fix: TDU Import would corrupt some meshes.
  14. DMN

    3dSimED

    Version 3.1g

    1,085 downloads

    Version 3.1g supports .SWATCHBIN format of textures from Forza Horizon 3! General Windows 32-bit application (Windows XP & later). Fast rendering exploiting DirectX hardware acceleration. Use of HLSL shaders for high quality fast rendering. Real-time rotation and zooming. Fast textures display. Visual selection of objects, vertexes and faces. Edit multiple drawings in a single instance of 3DSimED. Full undo/redo stack. Context help included. Frequent fixes and updates. Object File Formats Supported 3D Editor support: -FBX (Assetto Corsa KsEditor, Blender, 3DSMax & others); Collada DAE (Blender, 3DSMax & others) ; SKP (Google SketchUp) ; 3DS (3DSMax & others) ; .X (Direct X) Import: -Kn5 (Assetto Corsa); .GMT rFactor2; ERP (F1-2015); PSSG (F1-2010 – F1-2014 GRID 1 & 2 & AutoSport) ; VHF SGB and MEB (NFS Shift) ; GMT (RACE ON, RACE07, RACE , GTR2, GTR, GTL, rFactor) ; TRK (GTR2, GTL) ; CAR (GTR2) ; VEH (rFactor) ; SCN (rFactor, NSR, F1CC, F1-2002) ; GRF (Viper Racing and Nacsar Heat) ; MOD (Viper Racing and Nascar Heat) ; PTF (N2003,N2003,N4) ; 3DO (N2003,N2002,N4,GPL,N3,N2,ICR2) ; .MTS (F1CC,F1-2002,NSR) ; P3D (Race Driver) XBX (Ford Racing 3) ; VRL (SCGT, F1-2000) Export: -Kn5 (Assetto Corsa); .GMT rFactor2; MEB (NFS Shift) ; GMT (RACE ON, RACE07, RACE, GTR2, rFactor, GTL, GTR) ; GRF (Viper Racing and Nacsar Heat) ; MOD (Viper Racing and Nacsar Heat) ; 3DS; 3DO (N2003) ; MTS (F1CC,F1-2002) ; .X (Direct X) ; .X (Richard Burn Rally) ; GPS (Bob’s Track Builder) ; Update:- .PTF (N2003) ; GPL TSO .3DO; ASE for ASE23DO util. Packed Data Formats Supported Decompression to a folder of: -.DAT (all Papyrus sims); .MAS (F1CC, F1-2002, NSR, rFactor) ; GTR (GTR, GTR2) ; GTL (GTL).BIG (Toca Race Driver) ; RES, TRK, CAR (Viper Racing and Nascar Heat). Object Editing XYZ position and rotation including realtime preview. Delete and Replace with new object. Explode to edit faces and vertices of object. Isolate to open a copy of the memory object in a new window. Open of disk object in a new window. Material Support Materials loaded from MTS & GMT files. Material editing including assignment of textures, bump mapping, specular mapping, environment mapping, transparency, specular power etc. Copy and Paste of materials. Filter display of model by material. Copy and Paste Copy and paste model data and objects. Texture Brower Browse:- .MIP (all Papyrus sims) ; .BMP ; .TGA; .DDS; .TEX; .PNG; JPG. Conversion (single file or batch) to:- .MIP (N2003 & GBL); .BMP; .TGA; DDS ; PNG. Display Control Filter model display by texture, material, and or object. Walk tracks Cull back facing faces. Quickly change light source position by mouse. Texture, wire frame and flat shading. Geometric Editing Centre model Calculation of facet or vertex normals. Move/rotate model Re-position model vertices.
  15. DMN

    3dSimED

    Version v3.0p

    1,336 downloads

    3DSimEd - это мощный визуальный инструмент, который позволяет импортировать данные из различных форматов гоночных симуляторов, таких как: Assetto Corsa F1 2013 F1 2011 F1-2010 NFS Shift DIRT GRID GRID 2 Race 07 GTR Evolution STCC The Game GTR2 rFactor GTL GTR Papyrus Nascar 2003 & Grand Prix Legends (GPL) Formula 1 2002 (F1 2002) Formula 1 Career Challenge (F1 CC) Nascar SimRacing TOCA Race Driver Nascar Heat Viper Racing Также имеются простые инструменты для редактирования, которые могут позволить изменить данные. Модели могут быть сохранены в: Race 07 GTR Evolution GTR2 Rfactor GTL, N2003 GTR Nascar Heat Viper Racing и F1CC/F1-2002 Помимо этого существует поддержка экспорта и импорта форматов многих 3D приложений, включая Blender и 3DS Max, есть также .SKP экспорт и импорт для 3D-приложения Google SketchUp. 3DSimEd также позволяет работать с файлами .3DS, что дает огромные возможности для работы со многими 3D-приложениями моделирования, включая 3DSMax. Эта версия программы поддерживает новый плагин для игры Assetto Corsa Установка плагина Распакуйте архив в папку с 3DSimED3 В 3DSimED выберите пункт Assetto Corsa в меню Home->Plugin Import
  16. DMN

    3dSimED

    Version v3.0n

    739 downloads

    3DSimEd - это мощный визуальный инструмент, который позволяет импортировать данные из различных форматов гоночных симуляторов, таких как: F1-2013 F1-2011 F1-2010 NFS Shift DIRT GRID GRID 2 Race 07 GTR Evolution STCC The Game GTR2 rFactor GTL GTR Papyrus Nascar 2003 & Grand Prix Legends (GPL) Formula 1 2002 (F1 2002) Formula 1 Career Challenge (F1 CC) Nascar SimRacing TOCA Race Driver Nascar Heat Viper Racing Также имеются простые инструменты для редактирования, которые могут позволить изменить данные. Модели могут быть сохранены в: Race 07 GTR Evolution GTR2 Rfactor GTL, N2003 GTR Nascar Heat Viper Racing и F1CC/F1-2002 Помимо этого существует поддержка экспорта и импорта форматов многих 3D приложений, включая Blender и 3DS Max, есть также .SKP экспорт и импорт для 3D-приложения Google SketchUp. 3DSimEd также позволяет работать с файлами .3DS, что дает огромные возможности для работы со многими 3D-приложениями моделирования, включая 3DSMax.
  17. DMN

    3dSimED

    Version v3.0l

    479 downloads

    3DSimEd - это мощный визуальный инструмент, который позволяет импортировать данные из различных форматов гоночных симуляторов, таких как: F1-2011 F1-2010 NFS Shift DIRT GRID GRID 2 Race 07 GTR Evolution STCC The Game GTR2 rFactor GTL GTR Papyrus Nascar 2003 & Grand Prix Legends (GPL) Formula 1 2002 (F1 2002) Formula 1 Career Challenge (F1 CC) Nascar SimRacing TOCA Race Driver Nascar Heat Viper Racing Также имеются простые инструменты для редактирования, которые могут позволить изменить данные. Модели могут быть сохранены в: Race 07 GTR Evolution GTR2 Rfactor GTL, N2003 GTR Nascar Heat Viper Racing и F1CC/F1-2002 Помимо этого существует поддержка экспорта и импорта форматов многих 3D приложений, включая Blender и 3DS Max, есть также .SKP экспорт и импорт для 3D-приложения Google SketchUp. 3DSimEd также позволяет работать с файлами .3DS, что дает огромные возможности для работы со многими 3D-приложениями моделирования, включая 3DSMax.
  18. DMN

    3dSimED

    Version v3.0f

    696 downloads

    3DSimEd - это мощный визуальный инструмент, который позволяет импортировать данные из различных форматов гоночных симуляторов, таких как: F1-2011 F1-2010 NFS Shift DIRT GRID Race 07 GTR Evolution STCC The Game GTR2 rFactor GTL GTR Papyrus Nascar 2003 & Grand Prix Legends (GPL) Formula 1 2002 (F1 2002) Formula 1 Career Challenge (F1 CC) Nascar SimRacing TOCA Race Driver Nascar Heat Viper Racing Также имеются простые инструменты для редактирования, которые могут позволить изменить данные. Модели могут быть сохранены в: Race 07 GTR Evolution GTR2 Rfactor GTL, N2003 GTR Nascar Heat Viper Racing и F1CC/F1-2002 Помимо этого существует поддержка экспорта и импорта форматов многих 3D приложений, включая Blender и 3DS Max, есть также .SKP экспорт и импорт для 3D-приложения Google SketchUp. 3DSimEd также позволяет работать с файлами .3DS, что дает огромные возможности для работы со многими 3D-приложениями моделирования, включая 3DSMax.
  19. DMN

    3dSimED

    Version v2.08

    390 downloads

    3DSimEd - это мощный визуальный инструмент, который позволяет импортировать данные из различных форматов гоночных симуляторов, таких как: F1-2011 F1-2010 NFS Shift DIRT GRID Race 07 GTR Evolution STCC The Game GTR2 rFactor GTL GTR Papyrus Nascar 2003 & Grand Prix Legends (GPL) Formula 1 2002 (F1 2002) Formula 1 Career Challenge (F1 CC) Nascar SimRacing TOCA Race Driver Nascar Heat Viper Racing Также имеются простые инструменты для редактирования, которые могут позволить изменить данные. Модели могут быть сохранены в: Race 07 GTR Evolution GTR2 Rfactor GTL, N2003 GTR Nascar Heat Viper Racing и F1CC/F1-2002 Помимо этого существует поддержка экспорта и импорта форматов многих 3D приложений, включая Blender и 3DS Max, есть также .SKP экспорт и импорт для 3D-приложения Google SketchUp. 3DSimEd также позволяет работать с файлами .3DS, что дает огромные возможности для работы со многими 3D-приложениями моделирования, включая 3DSMax.
  20. Добрый день, хотел спросить, возможно ли импортировать геометрию шин из FH3/F7? И возможен ли fbx экпорт без потери UV маппинга на большинстве деталей?
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