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Found 5 results

  1. Hi, Can someone post FH5 car sounds like some have for FH4?. Otherwise, can someone tell me how to extract them from FH5?
  2. Hi, Is it possible to convert .gr2 format animations? and opening them in Blender or Zmodeler-3?
  3. Hi people. I was looking to extract FH1-2 X360 engine sounds to use them in other games. The sounds for the game are stored in .fsb files, but they seem to be in .xma format within the banks. I looked pretty hard anywhere I could but didn't really find anything to convert them in a usable format (virtually anything that can be converted into .wav). Here are some example banks from FH2. I used this FSB extractor to get the XMA files. I tried to look pretty hard but I didn't really find anything that actually works with these. XMA Transform didn't work (I tried 2016-01-28 version, maybe there's an updated one?) and xma-parse (maybe I did something wrong with this one, not sure though). There's also stuff like this found deep in the website but I couldn't see a mention about how you get those. I might have missed something, so I'd love if you guys could give me a hint or whatever. I hope you're all doing well.
  4. im trying to make my own version of a charger for gta 5 five m but all i wanna do is get more rims and window tint options can anybody help me please ?
  5. Всем добрый день!) Небыло такой темы, хотелось бы, чтобы была, думаю не мне одному хотелось бы получить советы, уроки, ну и задавать некоторые вопросы.. Возник вопрос. Хотелось бы научиться моделировать* бональные шильдики... Для начала. Не люблю, когда у машины чего-то не хватает. Кто-то специально убирает, а кому-то наоборот, - кажется, что машина пустая... Сделал каркас, в занозе 1-ой, - получается как бы картинка из полигонов. Как эту картинку сделать в 3d? Может кто описать, сам процесс? Либо в ИДЕАЛЕ смонтировать мини-видео урок, по-созданию цифры, буквы не знаю. Спасибо)
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