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DARKSIDEOPG

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DARKSIDEOPG last won the day on November 5

DARKSIDEOPG had the most liked content!

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About DARKSIDEOPG

  • Rank
    MILF Hunters
  • Birthday 05/07/1997

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  • Website
    https://vk.com/id156396041

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  • Gender
    Мужчина
  • City
    Мухосранск

Recent Profile Visitors

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  1. @Captive Wolf There's no tools for opening FH5's .carbin at this moment. Only .modelbin can be imported, but, at this moment, without texture assigning. We all should wait for 3DSimED update.
  2. @american.gxt We can not publish Aston Martin vehicles due to requirement of the copyright holder.
  3. @Captive Wolf are you mean Forza Horizon 5 or Forza Motorsport 5?
  4. @Speaker just import the .modelbins through 3DSimED (ignore all warning messages) and then export them also through 3DSimED to FBX (Binary).
  5. @Pastahsahs Hi! This part of the model is usually uses "Interior" texture. UV might be taken from wrong channel, because as I know they are using multiple channels for different textures. Can you tell me what model you used to create these screenshots? I want to check my cloud drive, if I have this model in "as is" version, I can send it to you via Discord.
  6. @Lorenzokini First of all you must get a permission from the mod author. We are against from stealing other people's work.
  7. Unfortunately, we don't know when the support will be. You can try to contact the author of 3DSimED and ask him this question, may be he reply to you. We don't want to extract these models now, because generally we post only original archives from the game, and the users import them by myself. In case of FH5, because 3DSimED doesn't import the .carbin file and display a lot of warning messages when you try to import the .modelbin files, we publish the models in converted version, in .fbx (models) / .png (textures) formats. I understand that may be more convenient for some users, but this is inconvenient for us - we don't have so much time to work on it, and sometimes we just don't want to do it. I'm waiting for the FH5 support too, I tried to contact the author, but he didn't reply me. I think it's because I sent the message to the wrong address.
  8. ATTENTION TO ALL: POSTING ANY REQUESTS FROM SKETCHFAB ARE STRICTLY PROHIBITED IN THIS SITE/FORUM AT ALL!!! PUBLISHING ANY MODELS WHICH WERE RIPPED FROM THERE - TOO!!! I WILL REMOVE THESE POSTS!!!
  9. @erllol98 Posting any requests from Sketchfab are strictly prohibited on this forum. Thread closed, and the link is removed.
  10. 349 downloads

    This is an early access beta export, so please don't report a bugs! No requests for other vehicles! Other models will be available after 3DSimED3 update with official FH5 support is being released! Download 3D model from Forza Horizon 5 - 2020 Toyota GR Supra / Скачать 3D Модель автомобиля 2020 Toyota GR Supra из игры "Forza Horizon 5" ABOUT Model in FBX, MAX15 formats Textures in PNG format LOD 0 only! Not all textures were found due to some changes in the game structure SOFTWARE 3ds Max – work with model files Model saved as 3ds Max 2015 scene, and also all objects are available as FBX files WARNING! All Copyrights on the content presented in this archive owned directly by its creators! Files in the archive are for informational purposes only! It is forbidden to use this model for commercial purposes! When using models, please quote reference to GameModels.ru - so you will help the development of the project. Thank you!
  11. @Rulezzz We can't publish Aston Martin cars at the request of the copyright holder.
  12. @Xeeter Turbosquid and free3d ARE NOT web configurators!!
  13. Guys, when posting your requests, please don't post links from Sketchfab. Requests from this site are strictly prohibited for internal reasons which I don't want to share. If I see a Sketchfab link in your post - I will hide/delete the entire post, not only prohibited link!
  14. In this case QuickBMS is a only way to extract these archives. In default, zip archives use Deflate compression method, but in Forza games some archives may use Xbox special compression method, XMemCompress. Probably it can be a variant of LZX method, but it's not confirmed. This method is proprietary, only Microsoft have source code for it (or I just didn't found it). That's why because WinRAR, 7-Zip, HaoZip and other popular archivers does not support these archives. So what about QuickBMS, it was developed to process game archives with custom and proprietary compression and encryption methods, that's why we should use it for these cases.
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