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.CSB

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.CSB last won the day on June 22

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About .CSB

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    .CSB#4628
  • Birthday 09/20/1990

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  1. @kelvin I've already told you what needs to be done to do this correct, twice actually. The fact that you don't know how to do that in specific software is not my responsibility, nor it belongs to this thread. Use Google.
  2. @kelvin No, this is something completely different. Material ID is not the same as mapping channel. Materials ID states, which material of Multi-Sub material should be applied for specified face(s), where mapping channel states to which UV channel the texture is mapped to. If model has explicit liveries (mostly the texture names starts with OEM_), in modified version, I remap not-masked faces to second Material ID so it only overlays neccessary faces. This is the case.
  3. Version m_1.1

    256 downloads

    Honda Civic 1.5 VTEC 1994 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format MODIFIED+ VERSION Detached and grouped animation parts (doors, hood, trunk, spoiler, steering wheel etc.) Correct animation parts group pivot position and rotation (local transforms simulate open/close animation) Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) InteriorZone1 [1] Default (solid RGB Color1 + Interior shading) [2] Default (opacity) InteriorZone2 [1] Default (solid RGB Color2 + Interior shading) [2] Default (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor
  4. Paypal donations still work for you ?

    1. .CSB

       .CSB

      Of course.

    2. Dzaki ZD

      Dzaki ZD

      @CSB i've sent $1 and i want to know if i can get access to your models

    3. OPShredder

      OPShredder

      Well hello there.

  5. @kelvin The Interior_emissive, Light_emissive, all Swatch_* and Wheel_Swatch_* maps are mapped for object's second UV channel (UV2). These maps are kind of 'special', because they always blend/overlay their parent material. For instance, material 'Carbon1Details' has parent material 'Carbon1' and is blended with 'Swatch' (UV2) material. In your example, the same applies for 'Paint' and 'Swatch'. The solution is to change mapping (map channel) for all maps of 'CSR2_Swatch' material to UV2. However, like we discussed in this topic earlier, if you use modified version and it's OBJ format, the UV2 mapping won't work as OBJ format does not support it.
  6. Notification The following releases were recently upgraded to modified+ version: Ford Mustang Shelby GT500 2019 (modified+) PUBLIC Audi RS5 Coupe 2020 (modified+) PREMIUM Hope you like!
  7. Version m_1.1

    234 downloads

    Bugatti Chiron Pur Sport Edition GP 2022 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) InteriorZone1 [1] Default (solid RGB Color1 + Interior shading) [2] Default (opacity) InteriorZone2 [1] Default (solid RGB Color2 + Interior shading) [2] Default (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor
  8. The target category of the releases is thoroughly considered before uploading and will most likely not change in the future from my side.
  9. @deadjo I saw your request, no need to spam or rush as it won't affect anything positively. Whenever I will decide to fulfill any request, I'll do so. However like I stated multiple times before, chances of me updating models that are already there regardless of them having modified version or not, are very low, but not as low as chance of moving models from premium section to public section.
  10. @qw_zzz Both models can be found in CSR2 Honda section, where the AIMGAIN-bodykit version has modified version. Production year of some models are incorrect on IGCD. Notification The following releases were upgraded to modified+ version: Mercedes-AMG S63 Coupe 2020 (modified+) PUBLIC Porsche Taycan Turbo S 2021 (modified+) PREMIUM Hope you like!
  11. Quick Notification The following car was updated due the fact, that in-game model has been updated recently and is now in much higher quality (HQ calliper models). Bugatti Chiron Super Sport 300 2020 (updated and upgraded to modified+ version) PUBLIC
  12. Version m_1.1

    118 downloads

    Hennessey Venom GT Spyder "Final Edition" 2016 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) InteriorZone1 [1] Default (solid RGB Color1 + Interior shading) [2] Default (opacity) InteriorZone2 [1] Default (solid RGB Color2 + Interior shading) [2] Default (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor
  13. Version m_1.1

    128 downloads

    Maserati MC12 Carbon Blue 2004 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) InteriorZone1 [1] Default (solid RGB Color1 + Interior shading) [2] Default (opacity) InteriorZone2 [1] Default (solid RGB Color2 + Interior shading) [2] Default (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor
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