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.CSB

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.CSB last won the day on July 12

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About .CSB

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  • Birthday 09/20/1990

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  1. Quick announce: MODIFIED+ McLaren GT 2020 - updated to modified+ version. Unfortunately, once again, I was not able to properly export the model to OBJ format without having it broken normals. EDIT: Found the problem causing normal issues in OBJ format. Fixed it and reuploaded the McLaren GT, BMW M8 and BMW M8 Competition.
  2. .CSB

    Modified+ BMW M8 Coupé '20

    Uploaded a new version containing modified+ version in OBJ format. Please, redownload.
  3. Version 1.0

    111 downloads

    Garret's Rod Shop Plymouth Formula S Barracuda "Hemi-S" 1968 ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) NEW Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor
  4. Version 1.0

    102 downloads

    Lamborghini Aventador LP700-4 Coupé 2011 ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) NEW Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor
  5. Hey, just wanted to announce update of following models: MODIFIED+ BMW M8 Coupé 2020 - updated existing modified+ version to new features. MODIFIED+ BMW M8 Competition Coupé 2020 - updated to modified+ version. However, I was not able to resolve dark normals in exported OBJ so these versions do not include OBJ format. Please, use FBX or MAX instead, thank you.
  6. Version 1.0

    139 downloads

    Dodge Charger SRT Hellcat 50th Anniversary Edition 2020 ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) NEW Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor
  7. Version 1.0

    95 downloads

    Ford Escort MkI RS1600 1970 ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) NEW Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor
  8. Yes, something like it... Anyways, I've did enormous progress with car visuals for modified versions of CSR2 cars. I've created simple "CSR2 Car Configurator" in maxscript (just couple hundreds lines of code actually) which is able to work with my binary file (will explain it later when the structure will be stable). I've made some "teaser" previews of the configurator with beautiful-and-newly released 2020 McLaren GT: ... and the 2019 Lamborghini Aventador SVJ: (notice the liveries now work :)) I was planing to do teaser with Aston Martin but I decided not to provoke Hope you like!
  9. Hey, @Wycc I've wrote statement about separation of car components few posts back, but since then I've done some research and new information was found. The problem is not caused by the Asset Studio like I though. I've "manually" checked data of meshes and I've found out, that the meshes of CSR2 cars do not include skin bone data - simply the list of bone weights is empty. This means that vertex weights for bones whose are part of skin are maybe stored somewhere else or are not part of the OBB cache archive (most likely this is not true). Unfortunately I have just brief knowledge in skinning/animation in unity so I'm not able to dive deeply into this problem (and I lack of free time as well). But if anyone does and would like to help resolve this issue I will be very grateful. Plus, a more frequent releases of modified+ versions will be a thing.
  10. Hey! Recently I've been deeply researching on how to make my modified versions more useful. I've managed to read and process car visual metadata. I've been always wondering how the game always uses some great and unique visuals specifications for the car (like caliper color, paint color, interior color etc..) you can get from Rare Imports. Here's a quick example from Rare Imports specifications of Lamborghini Aventador SVJ: I've found a way to export these specifications from the game and link them to materials of modified version for (almost) identical results. This required to read multiple database files and linking them together to build final result. This is the same animated GIF reproduced in 3ds Max on modified version of Lamborghini Aventador SVJ: Looks good, isn't it? This will work for any car of course, just this one has tons of options to show off. Anyways, I still need to work on the liveries (SVJ logo does not appear as you may noticed), livery sets and wraps. But there is problem for me to represent those data so users can use and understand them. First idea was to create a structured JSON document with RGB data and options but that's really long way to load a spec. Secondly, a binary file with necessary data and a maxscript, which will load specs to your car (this aproach was used in example above), but many of you don't use 3ds Max so I'm really unsure which method to do. I would like to hear some suggestions on how to provide these data, so everyone will be able understand and use it. See attached ZIP file for visual data for Aventador SVJ in JSON format: Thanks for reading, have a nice day! SVJVisualData.zip
  11. Version 1.0

    85 downloads

    ABOUT Modified version by .CSB Includes original models in FBX and textures in PNG Includes modified models in MAX16, FBX and OBJ format with modified PNG textures Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Modified and separated textures (specular, reflection, opacity and AO maps are separated) Properly detached and positioned wheels Properly detached and positioned calipers Textured using relative maps (MAX, FBX and OBJ format) Original smoothing and normals Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) *NEW* UV2 - InteriorEmissive Lights *NEW* UV2 - LightEmissive Wheels [1] Default [2] Tire [3] Rotor
  12. Version 1.0

    198 downloads

    ABOUT Modified version by .CSB Includes original models in FBX and textures in PNG Includes modified models in MAX16, FBX and OBJ format with modified PNG textures Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Modified and separated textures (specular, reflection, opacity and AO maps are separated) Properly detached and positioned wheels Properly detached and positioned calipers Textured using relative maps (MAX, FBX and OBJ format) Original smoothing and normals Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) *NEW* UV2 - InteriorEmissive Lights *NEW* UV2 - LightEmissive Wheels [1] Default [2] Tire [3] Rotor
  13. Version 1.0

    232 downloads

    ABOUT Modified version by .CSB Includes original models in FBX and textures in PNG Includes modified models in MAX16, FBX and OBJ format with modified PNG textures Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Modified and separated textures (specular, reflection, opacity and AO maps are separated) Properly detached and positioned wheels Properly detached and positioned calipers Textured using relative maps (MAX, FBX and OBJ format) Original smoothing and normals Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) *NEW* UV2 - InteriorEmissive Lights *NEW* UV2 - LightEmissive Wheels [1] Default [2] Tire [3] Rotor
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