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.CSB

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.CSB last won the day on July 27

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About .CSB

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    .CSB#4628
  • Birthday 09/20/1990

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  1. Version 1.0_m

    204 downloads

    Mercedes S63 AMG Coupé 2020 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor
  2. thx for the great Audi RS6 C8 Convertion from CSR2. mentioned you in the description of my mod for BeamNG.drive

    Your work is really amazing

     

    https://www.modland.net/beamng.drive-mods/cars/audi-rs6-c8-4k-avant-2020-updated.html

     

  3. Version 1.0_m

    159 downloads

    Brabham BT62 "Goodyear Edition" 2019 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor
  4. @xxkilerericxxgamer If you have such expectations, then I have really bad news for you. I've stated earlier in what circumstances the models are released to public CSR2 categories. Since it appears that noone gives a damn, I can't think of a single reason why I should not as well. But there is no need to worry, because the most probably, these cars from the latest update are the last ones receiving a modified version.
  5. The dude in the video missed some nice pieces. Here is the full list of exportable cars from the latest update: ATS Automobili RR Turbo 2020 Aston Martin DBS Volante 2020 Audi R8 LMS GT3 2019 Bentley Continental GT3 2020 BMW M8 Convertible 2021 Ferrari Roma 2020 Lamborghini EssenzaSCV12 2021 McLaren Senna GTR 2020 Porsche Panamera Sport Turismo 2021 SCG 007 2021
  6. Version 1.0_m

    198 downloads

    Pagani Huayra BC 2016 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor
  7. Please, avoid using file discussion to ask generic questions. Use PM or forums. Thank you.
  8. The original or "non-modified" version is available in the initial release as well and I see no reason in uploading it explicitly. I believe that there was a game cache posted in the most recent posts, so the model could be pulled out of there in as raw form, as it possibly can be.
  9. @JacksonLP700-4 Well I still have a ton of work to do with models from the most recent update (even two Elite Tuner cars waiting), so chances of me redoing/updating cars that are already here, are very close to zero in nearest future.
  10. Version 1.0_m

    607 downloads

    Chevrolet Corvette Stingray Rocket Bunny 2020 If you like concept of creation modified versions from CSR Racing 2 and you would like the creation process to continue, please support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood MODIFIED VERSION Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format Detached roof and door glass into separated objects grouped by material Modified version mapping Calipers [1] Color [2] Textured [3] Badge Engine [1] Default [2] Default (opacity) Glass [1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark) Interior [1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity) InteriorEmissive [1] Default (UV2) / overlays Interior Light [1] Default / LightEmissive (UV2) overlays Light Wheels [1] Default [2] Tire [3] Rotor
  11. News I've explored data of new update and found out that, unfortunately, not all cars mentioned earlier are present. These cars are probably upcoming in future releases. Also, I've updated feature list of modified version releases with some small, unnoticeable details. Few models released earlier and all upcoming ones will no longer have following issues. Fixed incorrect face normal directions caused by mirroring asymmetric rims of right-side wheels (example) Fixed problem where tire thread was facing incorrect direction on right-side tires (example) Opacity maps from _Material textures resulting pure white texture are no longer produced and mapped
  12. Hope won't affect if the upcoming releases will be premium only. Only support via donation or feedback will. See my post at page 35 (very bottom), especially last bullet point. @JacksonLP700-4 Well, this is common problem with OBJ format for most of the older releases. The problem has nothing to do with export method of the OBJ, but is caused by the the normals present being calculated for non-normalized local transforms of the geometry. Local transforms are lost during export to OBJ where the normals and their transform remain untochted resulting the problem shown. Since my "model preparation script" (used to resolve the problem) does not work with such outdated modified version, like the files you mentioned, but only with the most recent ones, I am not able to fully fix the problem without requiring to re-do the cars. But to not let you empty handed, I've managed to perform a patch on those files and explicitly reexported them. Check it out and let me know if it work correctly in the program you use. Chevrolet_CorvetteGrandSport_2017_Modified_CSB_OBJ Pagani_HuayraBCRoadster_2019_Modified_CSB_OBJ
  13. Coming soon cars from next update: (source) ATS Automobili RR Turbo Bentley Continental GT3 Ford GT “Heritage Edition” 2021 Ford GT LM 2016 Ford Mustang RTR Spec 3 Glickenhaus 007 Lamborghini Essenza SCV12 Lamborghini Huracán GT3 EVO Mazda Furai McLaren Senna GTR Porsche 911 GT2 RS Clubsport * few officially unconfirmed
  14. Sure why not. Here. I'd like to note that even "orginal" version contains some post-processings that normaly are not included after raw export with AssetStudio. For example on this particular file the livery texture (OEM_Nissan_350ZF3_1) is not part of the car model AssetBundle, but pulled out of shared liveries library. This is impossible to acheive automatically using AssetStudio because it requres reading multiple metadata files. Sometimes the original version even contains wheel models from merged kits (_Reward, _RewardRecycled) but this is not case on this file.
  15. Let me explain. Open .MAX or import .FBX file from modified version. Add an Unwrap UVW modifier on InteriorEmissive object. Under Channel rollout change Map Channel to 2. Choose Abandon when prompted. Change Map Channel back to 1. Choose Move when prompted. Done. And please keep in mind:
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