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.CSB

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.CSB last won the day on March 2

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About .CSB

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    .CSB#4628
  • Birthday 09/20/1990

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    Мужчина

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  1. Notification The following releases were upgraded to modified+ version: Ferrari 296 GTB 2022 (modified+) PREMIUM Porsche 911 GT3 RS 2023 (modified+) PREMIUM If you like concept of creating modified+ version from CSR2, please consider supporting it by donating to PayPal.me/CSBMods or leaving a feedback on existing files. Thank you.
  2. Hello. Please RIP Nissan Skyline GTR R33 Pandem in CSR2.

    1. .CSB

       .CSB

      Please, post your request into dedicated topics on forums instead of here. Thank you.

      CSR Racing 2 Models Requests

  3. Notification The following release was upgraded to modified+ version: BMW M4 CSL 2022 (modified+) PREMIUM
  4. Version m_1.2

    135 downloads

    SSC Tuatara `World Record Edition' 2020 PUBLIC RELEASE If you like the concept of creating modified versions from CSR Racing 2, you can support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT This release contains a total of two versions: ORIGINAL VERSION Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format MODIFIED VERSION Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX21 (PBR), FBX and OBJ formats Altered medium quality textures in PNG format MODIFIED VERSION Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use" SCENE AND MODELS Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4] MATERIALS AND TEXTURES Fully textured model including global/shared textures Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Includes textures from shared libraries Remaped textures to relative paths (/maps) OTHER Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible)
  5. It's a combined geometry containing meshes for all wheels of the car (LF, RF, LR, RR). You have to detach them manually.
  6. I'm glad you like! I'm definitely not going to update all of them (not even many). I'll keep uploading new releases (the ones not there yet) in this version and I'll collect feedback.
  7. Modified Version 1.2 Announcement m_1.2 I'm happy to announce significant changes in upcoming releases of modified version, on which I've been working for the past few weeks. List of changes and improvements: Major changes The release will now contain Global/Shared textures to acquire fully textured model without external dependencies (only the ones used by the release) The suffixes of textures in modified version (Maps/) will be shorter (suffix meanings: D-Diffuse, R-Reflection, G-Glossiness, O-A.Occlusion, E-Emissive, A-Alpha/Opacity, S-Specular) Improved .MAX format (Modified version only) Model in MAX version will now have PBR materials (PBR Spec/Gloss) instead of Standard(Legacy) and will require 3ds Max at least of version 2021 to open MAX format will contain fully textured and mapped model, including blend materials, emission materials (interior and light 'glow') and swatch blends (details), with proper texture channel settings Interior zone materials (InteriorZone1, InteriorZone2) will now have ColorMap as diffuse, to ensure proper color change on all referenced materials (e.g. InteriorColorZone, InteriorTillingColorZone etc.) Improved FBX and OBJ format (Modified version only) The FBX and OBJ format will now have applied materials with maps of Global/Shared Textures which are now included in the release Other Folders will now have UpperCamelCase names If you like creation of modified version from CSR2, you can support me directly by donating any amount to: http://PayPal.me/CSBMods Thank you!
  8. Notification Thanks to recent donators, the following releases was upgraded to modified+ version: BMW M2 Coupe (G87) 2023 (modified+) PREMIUM Porsche 718 Cayman GT4 RS "Weissach Package" 2022 (modified+) PREMIUM If you would like to see more releases upgraded to modified+ version, you can support it by donating any amount to PayPal.me/CSBMods. Thanks!
  9. Notification The following release was upgraded to modified+ version: Audi RS e-tron GT 2022 (modified+) PREMIUM
  10. Version m_1.1

    206 downloads

    Hennessey Camaro "The Resurrection" 2017 PUBLIC RELEASE If you like concept of creation modified versions from CSR Racing 2 you can support it by donating any amount to: PayPal.me/CSBMods Thank you! ABOUT This release contains a total of two versions: ORIGINAL VERSION Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format MODIFIED VERSION Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX19, FBX and OBJ formats Altered medium quality textures in PNG format MODIFIED VERSION Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use" SCENE AND MODELS Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4] MATERIALS AND TEXTURES Fully textured model Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Remaped textures to relative paths (/maps) OTHER Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible)
  11. lamborghini huracan tecnica csr2  astc file

    1. .CSB

       .CSB

      Yes, very good file.

    2. ryuk

      ryuk

      can you upload astc file

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