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ArthurLopes

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ArthurLopes last won the day on March 2 2018

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About ArthurLopes

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  1. Is the Toyota Sera model rippable? https://www.igcd.net/vehicle.php?id=80404
  2. Could someone get me the files for the new LEGO Porsche? and, if possible, the LEGO Shared textures used in the blocks of the car.
  3. ArthurLopes

    3DSimED 3.1s

    make a folder called "media" and then inside that folder create one called "cars", then put the folder of your inside it. so it gets like: media\cars\maz_rx8 for example
  4. How is Ninja Ripper capable of doing this job? idk its just a guess i tought that ninja ripper + nox could do it
  5. Ninja Ripper probably can do the job but we need to wait until someone makes a .jmodel unpacker
  6. The most outstanding feature really is the importer, we just need to know figure out how to make cars for the game (which shouldn't be much different from Burnout Paradise)
  7. DGiorio recently released a new script pack for noesis which makes it capable of extracting models from NFS HP 2010, NFS MW 2012 and Burnout Paradise Remastered. In this topic i'll show how to use it on Hot Pursuit 2010. Its pretty simple, the first step is to own the game (duh) and install the lastest version of noesis from here: https://drive.google.com/drive/folders/0B1NgOi5F1w1-UGpYMVgyVmFUdEk You also need this list i made which says what files belong to the car you want + their GraphicSpecID (which will be useful once we know how to make car mods): https://www.dropbox.com/s/3cjq2bxoezjupdl/nfs2010carlist.txt?dl=0 Open Noesis, click on "Tools > NFS HP 2010 Unpacker" and click on "Browse". go to your NFSHP2010 root directory which should be in the Origin Games folder. In this example, i want to open the Lamborghini Murciélago which is the file "VEH_97331_MS" IMPORTANT: for models, always open the file that has "MS" on the end of the name. Double click the file and click on "OK", another pop-up will be shown and now you will click on "Browse" to select a folder to extract the contents of your model (in my case, a folder called "test") and click on "OK" After the extraction is done, go to your extraction folder (in noesis) and click on the folder "06_01_00_00" Now on the Noesis window you will see a file with a similar name to this one inside that folder, double click on it And here is your extracted model! now lets export it to a file format that blender and 3dsmax can read. Now right-click the file that we double-clicked before and select "Export" I recommend using .DAE while export as when i tried to use .obj the normals get broken some times. IMPORTANT: most of the times you will need to Flip UV's to get correct ones. After exporting, we can finally open it on 3dsmax or any software that you can open models. If you want the textures, they should be inside the same folder where you exported the model. if not, go the "01_00_00_00" folder in noesis and export them. We can also export the map of the game but not all of it at the same time, so if you want the whole map, you will need to export all the "TRK_UNIT" files from the "SEACREST" folder one at time. The process is the same as for the vehicles, but instead of the "06_01_00_00" folder we open the file from the "50_00_00_00" to open the whole slice of the map, if you want the props from that slice, open the files from the "51_00_00_00" folder. IMPORTANT: you may need to remove the NFS MW 2012/Burnout Paradise scripts from the python folder in order to open the track files correctly (that's an issue on the current version of the scripts which should be fixed in the next version) And that is it! have fun exploring the files from this pretty good game. Now its a question of time until someone figure out how to make custom car mods (which would be insane). Credits to DGIorio for doing those amazing scripts
  8. DGIorio has made a script for the PS4/PC version of BPR afaik, but i think you need to ask for it on the Burnout Hints Discord Server to get it
  9. If its on Unity maybe we dont need to use ninja ripper (which is always better) but i've tried before to rip the porsche mission e from that app that is built on unity and couldn't get nothing out of it because the files were encrypted. if we manage to open that .pak or dump the files somehow maybe we can do something.
  10. it is 300mb so im pretty sure there's a model somewhere in the files. the only problem is unpack that .pak
  11. yo can you extract this one for me? http://www.igcd.net/vehicle.php?id=18912 https://mega.nz/#!93hnRbwb!ROWPOsKAQU_mpDiuZ8MP683XMT3QV_5P6gG-UirkYxA thanks!
  12. yo can you extract this one for me? http://www.igcd.net/vehicle.php?id=18912
  13. My problem is I don't own the game. By the way, does it have LODs? it has 7 lods but it seems that umodel dont export them https://www.dropbox.com/s/n7s94peg9uro2mp/vehicles.zip?dl=0
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