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Codex12

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Codex12 last won the day on January 27 2017

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About Codex12

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  1. Because UVs is not fully implemented atm and have even badder state before latest version of tool (v-flipped).It's unfinished part of Make_H2O. Even if you lucky to get UV1 for some parts and have a texture maps for them - scale is wrong anyway, maybe positioning too. Even if the uvmapping is flipped or wrong scale it shouldn't be hard to fix i guess that's what people have been doing as i saw some released already on gta 5 mods website thanks for the reply still having issues finding were the other textures are for headlights & taillights.
  2. Can someone please explain to me why the textures not fitting am converting the CVPI and what's stopping me is the textures not working at all and i can't seem to find the headlight textures and breaklights because it didn't came with the model. any ideas?
  3. Am having issues with the uvmapping not sure if it's fixed but none of them work with the Ford Crown Victoria textures exported as .dds to JPG i seen people release models from FH3 with perfect uvmaps
  4. Didn't see any mesh scale looks the same to me.
  5. Any news with the uvmappings yet? none of the textures fit correctly.
  6. You're right. In order to get it to work you need to detach the dash and re-scale again. It works You're right. In order to get it to work you need to detach the dash and re-scale again. It works Here: And you will have to mirror the bodyshell and the dashboard its on the wrong side.
  7. This is what i really don't understand i tested the import with cvpi & the 2015 dodge charger if you look at the cvpi dashboard the scale is messed up however, with the charger it's perfectly fine. shouldn't the scale size be the same for all of the models? CVPI dashboard part http://i.imgur.com/kv0cj1H.png 2015 charger dashboard http://i.imgur.com/Oiw3C8o.png Yes i know this is all a beta but i don't understand how the scales is all werid.
  8. What do you mean? Why can't it be used for games? it will work perfectly fine for GTA5 if it's that to highpoly edit the polygon count in 3ds max on LOD0.
  9. I still don't see the append when i hit F5 it dosen't show the same box. i just want to have the textures for now until the uv is fixed.
  10. Check xentax topic. UV maps is totally undone at this moment, so it's better to wait with texture conversions, especially in case we have a tool by zwrtron in development, for automatic conversion. Народ, появился доброволец zwrtron, который пишет конвертер для текстур, поэтому лучше запастись терпением, тем более что UV-координаты пока что представляют собой кашу. Другое дело, что большая часть материалов, похоже, вовсе не требует текстур, сплошные шейдерные материалы, если копнуть. Because of the uvmapping being broken would i need to redo the model again? i wouldn't mind waiting as long the textures get converted and uvmapping fixed.
  11. Kinda having a hard time converting textures no idea how D commander works.
  12. Doors are still attached. You need to detach them and align it as well with the others parts like I did in this model. what about the windscreen wipers because the scale size is wrong EDIT: how did you get the tires and wheels from It doesn't have windscreen wipers yet. I need to detach them and place it. Those tire are from other sources. Nice here is what i done http://i.imgur.com/vIUV4BJ.png
  13. Doors are still attached. You need to detach them and align it as well with the others parts like I did in this model. what about the windscreen wipers because the scale size is wrong EDIT: how did you get the tires and wheels from
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