CHANGELOG:
NOTE: changelog contains all entries to match between actual version and last uploaded on this site.
3.2a:
- Enhancement: Car and track models from F1-2020 can now be imported.
- Enhancement: Support for compressed CodeMasters MipMaps format. This results in higher resolution texture maps for F1-2020, Grid2019, F1-2019, F1-2018 & F1-2017.
- Enhancement: Improved Decal shader for F1-2020, Grid2019, F1-2019, F1-2018 & F1-2017 gives better rendering of liveries.
- Enhancement: Improved sponsor layer and barrier layer handling for tracks from F1-2019 & F1-2018.
- Enhancement: Improved DX10 DDS processing reduces the memory overhead and allows more complex models to be imported than before (for example rF2 Portland).
- Fix: In the render pipeline prevent shadow casting animated objects to be shadow receivers as this could give strange artifacts.
3.1v:
- Enhancement: F1-2019 cars and tracks can be imported. There is still some work required on the tracks, but the importing of cars seems stable. Make sure you choose F1-2019 from the types list.
3.1u:
- Fix: When Importing a plugin format, nested objects would incorrectly inherit parent attributes. This could cause attributes such as shadow casting and LOD to be wrong, this was particularly apparent in Assetto Corsa models.
- Fix: GMT models from Zmodeler would fail to import, this was an unintended consequence of a fix for GMT that had been created by recent 64-bit Max plugins.
- Fix: When importing from .VEH or SCN files comments on the same line as a SearchPath would cause the path name to be corrupted.
- Fix: FBX Import could assigned incorrect object names if the user had selected the option to set Object Names from Node Names.
- Fix: The export plugins did not save the Lodin/Lodout values.
- Fix: Browsing for an object to import when an extension could be both a native and a plugin would always import the native.
3.1t:
- Enhancement: Exporting rF2 model data now includes data for puddle reflection for the Read Road & Kerb shaders. The data is placed in the vertex fields normally used for bone data. Note that these shaders are for DX11 so 3DSimED (DX9) cannot render the puddle data.
- Fix: LOD filters for Forza model import.
- Fix: With HDR on double-clicking to centre the view would fail.
- Fix: Reflections rendered incorrectly with HDR rendering.
If you have any troubles with resetting the trial and don't want to buy a license - try to use these methods: method #1 and method #2.
But I strongly recommend to buy this tool.