Jump to content

3DSimED 3.2a

   (1 review)

2 Screenshots


NOTE: changelog contains all entries to match between actual version and last uploaded on this site.



  • Enhancement:  Car and track models from F1-2020 can now be imported.
  • Enhancement: Support for compressed CodeMasters MipMaps format. This results in higher resolution texture maps for F1-2020, Grid2019, F1-2019, F1-2018 & F1-2017.
  • Enhancement:  Improved Decal shader for F1-2020, Grid2019, F1-2019, F1-2018 & F1-2017 gives better rendering of liveries.
  • Enhancement:  Improved  sponsor layer and barrier layer handling for tracks from F1-2019 & F1-2018.
  • Enhancement: Improved DX10 DDS processing reduces the memory overhead and allows more complex models to be imported than before (for example rF2 Portland).
  • Fix: In the render pipeline prevent shadow casting animated objects to be shadow receivers as this could give strange artifacts.



  • Enhancement: F1-2019 cars and tracks can be imported. There is still some work required on the tracks, but the importing of cars seems stable. Make sure you choose F1-2019 from the types list.


  • Fix: When Importing a plugin format, nested objects would incorrectly inherit parent attributes. This could cause attributes such as shadow casting and LOD to be wrong, this was particularly apparent in Assetto Corsa models.
  • Fix: GMT models from Zmodeler would fail to import, this was an unintended consequence of a fix for GMT that had been created by recent 64-bit Max plugins.
  • Fix: When importing from .VEH or SCN files comments on the same line as a SearchPath would cause the path name to be corrupted.
  • Fix: FBX Import could assigned incorrect object names if the user had selected the option to set Object Names from Node Names.
  • Fix: The export plugins did not save the Lodin/Lodout values.
  • Fix: Browsing for an object to import when an extension could be both a native and a plugin would always import the native.


  • Enhancement: Exporting rF2 model data now includes data for puddle reflection for the Read Road & Kerb shaders. The data is placed in the vertex fields normally used for bone data. Note that these shaders are for DX11 so 3DSimED (DX9) cannot render the puddle data.
  • Fix: LOD filters for Forza model import.
  • Fix: With HDR on double-clicking to centre the view would fail.
  • Fix: Reflections rendered incorrectly with HDR rendering.

If you have any troubles with resetting the trial and don't want to buy a license - try to use these methods: method #1 and method #2.

But I strongly recommend to buy this tool.

User Feedback

  • Create New...