Mercedes-Benz C63 AMG Black Series 2014
PUBLIC RELEASE
If you like the concept of creating modified versions from CSR Racing 2, you can support it by donating any amount to: PayPal.me/CSBMods
Thank you!
ABOUT
This release contains a total of two versions:
ORIGINAL VERSION
- Raw export from the game archives without any further modifications or post-processings
- High quality 3D models in FBX format
- Medium quality textures in PNG format
MODIFIED VERSION
- Standardized version of Original version created by @.CSB
- Altered high quality 3d models in MAX21 (PBR), FBX and OBJ formats
- Altered medium quality textures in PNG format
MODIFIED VERSION
- Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version
- The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared"
- "Import and use"
SCENE AND MODELS
- Guaranteed original smoothing and normals for all original and detached objects (FWN)
- Detached, positioned and scaled Callipers and Badges
- Detached, positioned and scaled all OEM wheels
- Detached all interior zones (colors) to separated objects - InteriorZone*
- Detached interior emissive/"glowing" components to separated object - InteriorEmissive
-
Reindexed material Ids of following objects:
- Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3]
- Engine - Engine[1], EngineMasked[2]
- Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5]
- Interior - Interior[1], InteriorMasked[2]
- InteriorZone* - InteriorZone[1], InteriorZoneMasked[2]
- Paint - Paint[1], Livery[2]
- Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4]
MATERIALS AND TEXTURES
- Fully textured model including global/shared textures
- Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format
- Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow
- Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A)
- Includes textures from shared libraries
- Remaped textures to relative paths (/maps)
OTHER
- Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format
- Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible)