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By DARKSIDEOPGDownload AssetStudio 0.13.5 / Скачать программу "AssetStudio 0.13.5"
AssetStudio is a tool for exploring, extracting and exporting Unity assets and asset bundles.
Supports Unity from 2.5 to 2019.1 version
Export meshes to FBX (via "Animator") and OBJ (via "Mesh")
Export textures to PNG, BMP, JPEG (including sprites)
Export audio clips to WAV (PCM), MP3, OGG, M4A, FSB
Export Font, Shader, TextAsset, MovieTexture, VideoClip, MonoBehaviour, AnimationClip, Animator (export to FBX file with bound AnimationClip)
Unpacking Unity3D archives
Loading multiple files in directory
Support PC, Android and iOS games created with Unity game engine
Open-source project, GitHub page
Freeware, no need to pay, buy the license, etc.
.NET Framework 4.0
Microsoft Visual C++ 2013 Redistributable
Microsoft Visual C++ 2015 Redistributable
All Copyrights on the content presented in this archive owned directly by its creators!
Files in the archive are for informational purposes only!
It is forbidden to use this model for commercial purposes!
When using models, please quote reference to GameModels.ru - so you will help the development of the project. Thank you!
130 downloads | 1,077 Views
NFS-CarToolkit is a universal tool that allows you to create car mods for Speed games.
Loading GEOMETRY.BIN and TEXTURES.BIN files from ALL NFS EAGL games: Underground, Underground 2, Most Wanted, Carbon, ProStreet, Undercover and World
Export to ALL NFS EAGL games: Underground, Underground 2, Most Wanted, Carbon, ProStreet, Undercover and World
Loading mods from the following 3D formats: OBJ, ZModeler v1.0.7b z3d
Geometry and texture viewers
Exporting the loaded geometry objects to the OBJ format
Exporting the loaded textures to the DDS format
Almost all cars from supported games can be opened (including traffic)
Automatic name resolving of parts, textures and position markers (dummy nodes)
Automatic generating all LOD parts while creating your own modification
etc... (see more in the Changelog)
NOTE: Changelog for versions 2.0-2.6
improved handling of texture transparency for all supported games
corrected the rotation problem in the Viewer window
added drag and drop support
minor UI improvements
World – vinyls are supported
World – BC4 and BC5 textures are supported now (import & export)
improved support of materials in all games
the tool allows to load files created by the following tools: NFS:Underground ModTools, NFS:Underground 2 ModTools
autosculpt support has been improved
improved support of ZModeler. Now you can export directly to .z3d files.
optimization of loading files .obj
the same marker can be assigned to multiple parts
marker rotations are now correctly calculated
File -> Reload DATA folder – data refresh without restarting the app
ConfigFree feature – allows you to export car without a configuration file in case the loaded file is from the same game
the output folder will be automatically created when it does not exist
TreeMode - objects can be displayed as tree
Viewer - upgrade to DirectX 11
Viewer - added grid floor
Viewer - added mini axis - shows the axes of world coordinate system as plain lines
the tool supports export to ALL speed games: Underground, Underground 2, Most Wanted, Carbon, ProStreet, Undercover and World
almost all cars from supported games can be opened (including traffics)
automatic name resolving of parts, textures and position markers
NFS: Undercover – fixed complex materials (for example UC_PAINT)
transparency (alpha channel) works now for all supported texture formats (DXT3, DXT5 and RGBA)
the tool automatically generates all Level of Details (LOD) parts
added File -> Reload function
new Export tab – now it will be possible to configure game options (to run the game directly via the tool). Custom configuration file and output folder are supported as well. The application stores the configuration for each game separately
exported .obj files will be correctly loaded by Blender and ZModeler
fixed window size for low resolutions like 1366 x 768
blank lines are supported in the configuration file
improved support of ZModeler v1.x compressed files
.obj objects without texture coordinates are supported now
Position Marker details (position and rotations)
the tool generates draft configuration files during .OBJ export
improved configuration script (more info here)
Microsoft Visual C++ 2015 Redistributable Package: x64 or x86
157 downloads | 1,260 Views
NOTE: changelog contains all entries to match between actual version and last uploaded on this site.
Enhancement: F1-2019 cars and tracks can be imported. There is still some work required on the tracks, but the importing of cars seems stable. Make sure you choose F1-2019 from the types list.
Fix: When Importing a plugin format, nested objects would incorrectly inherit parent attributes. This could cause attributes such as shadow casting and LOD to be wrong, this was particularly apparent in Assetto Corsa models.
Fix: GMT models from Zmodeler would fail to import, this was an unintended consequence of a fix for GMT that had been created by recent 64-bit Max plugins.
Fix: When importing from .VEH or SCN files comments on the same line as a SearchPath would cause the path name to be corrupted.
Fix: FBX Import could assigned incorrect object names if the user had selected the option to set Object Names from Node Names.
Fix: The export plugins did not save the Lodin/Lodout values.
Fix: Browsing for an object to import when an extension could be both a native and a plugin would always import the native.
Enhancement: Exporting rF2 model data now includes data for puddle reflection for the Read Road & Kerb shaders. The data is placed in the vertex fields normally used for bone data. Note that these shaders are for DX11 so 3DSimED (DX9) cannot render the puddle data.
Fix: LOD filters for Forza model import.
Fix: With HDR on double-clicking to centre the view would fail.
Fix: Reflections rendered incorrectly with HDR rendering.
If you have any troubles with resetting the trial and don't want to buy a license - try to use these methods: method #1 and method #2.
But I strongly recommend to buy this tool.
1,581 downloads | 4,901 Views
By King_DriftThe Crew 2 DAT Unpacker позволяет распаковывать архивы игры The Crew 2.
Скопируйте содержимое архива TC2.DATUnpacker.zip в папку с архивами игры. Обычно это папка data_win32
Запустите программу TC2.DATUnpacker.exe
Нажмите File - Open
Выберите нужный архив. Автомобили хранятся в архиве vehicles_resources
Ожидайте окончания распаковки
Далее следуйте инструкции по сортировке и импортированию
87 downloads | 783 Views
By King_DriftОСНОВНЫЕ ВОЗМОЖНОСТИ
Распаковка большинства популярных игровых архивов
Выбор скрипта .bms для работы прямо из программы
Просмотр редактирование скриптов напрямую в программе
Создание и сохранение проектов-профилей
Выбор папки назначения для экспорта
Проверка обновлений Quick BMS
Множество дополнительных опций
~1000 скриптов для различных файлов
ПОЛЬЗОВАТЬСЯ ПРОГРАММОЙ ОЧЕНЬ ПРОСТО
Script File -> Open
Folders -> Select Output Folder
Archive File -> Open Archive File
41 downloads | 466 Views
By DMNNEW: Added Forza Horizon 4 car import.
Enhancement: F1-2018 Import has improved decal shader and all textures are now extracted for a model.
Enhancement: Drag-and-Drop of file types supported by Import Plugins. It should also be possible to use Open With… from the File Explorer context menu but this can have a problem resulting from file permissions.
Fix: With shaders turned off the sky dome would be displayed as a sphere at the centre of the model.
Fix: Importing an animated rF2 .GMT could crash.
Fix: Rubber-banding of Poly-lines restored.
3,662 downloads | 14,738 Views
By DMNZModeler3 core have been upgraded to support 64-bit builds, starting from version 3.2.0 two versions will be available (32-bit and 64-bit) for download. Versions are cross-compatible in features and saved files, however you will be unable to open .z3d files created in any of these and further versions in any old version of ZModeler. It is recommended to keep backup of your .z3d files saved in current version of ZModeler if you wish to revert to older version for some reason. New 32-bit and 64-bit are not guaranteed to run and activate smoothly, so having an old version backup is worth for the first days of release.
ZModeler3 requires additional Microsoft redistributive libraries to be installed prior running ZModeler3 on your system. Download vcredist_x86.exe (32-bit) or vcredist_x64.exe (64-bit) package from Microsoft website.
A package of 64-bit version includes 64-bit versions of standard libraries and some DirectX libraries required to run ZModeler, however it worth to install these libraries using standard installation packages (links above).
This is generally a version upgrade for 64-bit support, however it includes some accumulated updates and bugfixes reported earlier in this forum. This version is able to load the recently updated ETS2/ATS prefabs with extended GPS navigation info in .ppd files. Also, some shader definitions were added into GTA5 import/export filter. Additionally, a mesh collision for GTA5 was remastered slightly and should produce less bugs in game (especially the case of using models in FiveM). An extended version of collision (groups) have been implemented (used in scenery objects and locations), but currently goes as undocumented feature, will provide more info on this subject later.
2,099 downloads | 9,007 Views
By DMNSwatchbin Texture Converter (swatchbin2dds, sb2dds) by Tado Hmn
Swatchbin Texture Converter is a swatchbin texture processing tool used to convert swatchbin texture maps from Forza Horizon 3, Forza Motorsport 6 Apex and Forza Motorsport 7 to other wide-open image formats including DDS10, PNG and BMP, while supporting most of DXGI compression standards and input swatchbins with extended TXQU headers.
Swatchbin Texture Modding Assistant (STMA) is an interface extension to Swatchbin Converter introduced in version 0.42. The interface allows to view, modify and replace swatchbin textures.
Java Runtime Environment 8 and above Read more: https://tdohmn.webnode.com/swatchbin-texture-converter/ ( latest: https://java.com/en/download/ )
Intel Texture Works Plugin for Photoshop ( https://software.intel.com/en-us/articles/intel-texture-works-plugin )
Swatchbin texture conversion to DDS10, BMP or PNG
Bulk task : Allows to convert thousands of textures by single click
Block type compressions are automatically rescaled to have dimensions by multiple of 4
Drag and Drop support : Possibility to Drag&Drop textures and folder to the program to preform conversion
Hash-less filenames : Possibility to exclude hash (texture UUID) from texture name for output texture
Direct output directory: Possibility for output textures to be placed in same directory as input
Delete on demand : Possibility to pernamentely delete input files once conversion is done
Overwrite existing : Possibility to keep or overwrite existing files in output directory
Allows to view, modify and replace contents and properties of swatchbin textures
Allows replace swatchbin textures with PNG and BMP maps
ZIP Stream : Possibility to stream (read, write) original, not encrypted ZIP archives.
Backup Database Manager : Gives opportunity to backup swatchbin textures before replacing. The manager itself is able to hold multiple swatchbins.
Advanced replace options : Gives opportunity to set your new texture compression method, maximum count of mip maps and dimension match
Bulk funcions : Backup all open textures to Backup Database, close all open textures
Drag & Drop swatchbin textures you wish to convert to sb2dds main window interface.
(or) use buttons found in main window interface to create new conversion task.
NOTE: It's not recommended to begin new task once the tool is already processing one.
It will be handled by another thread creation, but scrambles the interface.
Developed by Tado Hmn
3,396 downloads | 15,858 Views
Enhanced: Added support for the new shaders of rF2 v1109. Some of these are DX11 only shaders, they can be used in models and exported to rF2 but are rendered in 3DSimED with a simple diffuse map.
Enhanced: Fully defined Searchpaths in rF/rF2 .SCN files now supported.
Enhanced: More Swatchbin (Forza textures) formats supported.
Enhanced: Two ‘Decal’ shaders added: one with cube map & specular colour; the other supporting bump, specular & cube maps.
Fix: Importing models. If Object names contain ‘:’ characters they are replaced with ‘_’ (this was a problem with Race Sim Studio models).
Fix: Forza Apex/Horizon 3/7 improved handling of texture coordinate channels.
Fix: In some circumstances an object could be clipped out when visible.
225 downloads | 1,929 Views
New: Tracks from Forza Apex and Forza 7 can now be imported.
Enhanced: Import of Forza 7/Apex/Horizon cars has a new option to convert Swatchbin to DDS, this option will also ensure all texture maps referenced by all the materials will be available as DDS.
Enhanced: When writing .SCN files for rF2, the REFLECTEDENV and REFMAP0 sections are written and populated with the names of objects tagged as reflected.
Enhanced: When closing a model, the option to never be prompted has been added. The option can also be set at File->Options->User Options.
Enhanced: Wavefront .OBJ. The normal and texture coordinates are exported with the same number of decimal places as the XYZ coordinates.
Enhanced: Collada Export of a single object will try to use the title of the filename for the geometry name.
Fix: Tools->Rename Objects would change the case of the object names to lower case.
Fix: Editing an object name within the Object Instance Edit pane.
Fix: Opening a .3SE would change object names to lower case.
Fix: Exported geometry using the stamp billboard shaders would be incorrectly rotated in rF2.
1,770 downloads | 6,060 Views