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Modified SSC Tuatara Striker '22 in SSC
By  .CSB
SSC Tuatara Striker 2022
PUBLIC RELEASE
If you like concept of creation modified versions from CSR Racing 2 you can support it by donating any amount to:
PayPal.me/CSBMods
Thank you!
ABOUT
This release contains a total of two versions:
ORIGINAL VERSION
Raw export from the game archives without any further modifications or post-processings High quality 3D models in FBX format Medium quality textures in PNG format
MODIFIED VERSION
Standardized version of Original version created by @.CSB Altered high quality 3d models in MAX19, FBX and OBJ formats Altered medium quality textures in PNG format
MODIFIED VERSION
Exclusive version created by using series of post-processings and modification on both 3D models and textures of Original version The vision is to create more standardized, consistent releases and to simplify work with them by making them more "prepared" "Import and use"
SCENE AND MODELS
Guaranteed original smoothing and normals for all original and detached objects (FWN) Detached, positioned and scaled Callipers and Badges Detached, positioned and scaled all OEM wheels Detached all interior zones (colors) to separated objects - InteriorZone* Detached interior emissive/"glowing" components to separated object - InteriorEmissive Reindexed material Ids of following objects: Calliper - CalliperPaint[1], Textured[2], CalliperBadge[3] Engine - Engine[1], EngineMasked[2] Glass - ClearGlass[1], RedGlass[2], AmberGlass[3], WindowGlass[4], WindowDarkGlass[5] Interior - Interior[1], InteriorMasked[2] InteriorZone* - InteriorZone[1], InteriorZoneMasked[2] Paint - Paint[1], Livery[2] Wheel* - Rim[1], Tire[2], Rotor[3], Other (Carbon, Textured, ...)[4]
MATERIALS AND TEXTURES
Fully textured model Separated channels of combined texture maps (DiffuseAOSO, Material, MaterialOpacity...) to corresponding textures implementing PBR standard/format Fixed inconsistency between material and texture names by renaming textures and removing kit prefixes to ensure linear and intuitive workflow Fixed missmatching wheel kit texture names in some scenarios to match wheel geometry name (for example: situation where Wheel1A_3D using textures Wheel2A instead of Wheel1A) Remaped textures to relative paths (/maps)
OTHER
Included car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, visual specifications data - configs) in JSON format Incremental kit merging - Merging multiple car versions (Kits) to one (*RewardRecycled, *Reward, *Gold, *Crew etc.) by merging visual specifications and wheel variants (if technically and logically possible)
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74 downloads | 448 Views
Submitted
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Modified SSC Tuatara '19 in SSC
By  .CSB
SSC Tuatara 2019
ABOUT
Includes original models in FBX and textures in PNG Includes modified version models in MAX16, FBX and OBJ format with modified textures in PNG format Highly detailed 3D model: Interior, Engine, Door sills, Trunk, the reverse side of the trunk, hood
MODIFIED VERSION
Original smoothing and normals for base and detached parts Properly detached, scaled and positioned wheels Properly detached, scaled and positioned calipers Detached interior emissive elements into separated object InteriorEmissive Separated and modified textures to PBR format Textured using relative maps (/maps) Includes car visual data (calipers data, car paints data, interiors data, liveries data, wheels data, specs data) in JSON format
Modified version mapping
Calipers
[1] Color [2] Textured [3] Badge
Engine
[1] Default [2] Default (opacity)
Glass
[1] Clear glass [2] Red glass [3] Amber glass [4] Window glass [5] Window glass (dark)
Interior
[1] Default [2] Default (opacity) [3] Color 1 [4] Color 1 (opacity) [5] Color 2 [6] Color 2 (opacity)
InteriorEmissive
[1] Default (UV2) / overlays Interior
Light
[1] Default / LightEmissive (UV2) overlays Light
Wheels
[1] Default [2] Tire [3] Rotor [4] Carbon1
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