brakelights are in each car folder (car_xxx_lights_setx_d.dds) one inner bump map, one outer bump map mixed together, one diffuse map and one material map (spec etc)
You mean headlight and brakelight textures are compressed in a file?
and misc material is also in global pack (swatches_d.dds + swatches_m.dds)
*facepalm* I thought they are extra textures like RR3. Thanks for replying bro!