DGiorio recently released a new script pack for noesis which makes it capable of extracting models from NFS HP 2010, NFS MW 2012 and Burnout Paradise Remastered.
In this topic i'll show how to use it on Hot Pursuit 2010.
Its pretty simple, the first step is to own the game (duh) and install the lastest version of noesis from here: https://drive.google...UGpYMVgyVmFUdEk
You also need this list i made which says what files belong to the car you want + their GraphicSpecID (which will be useful once we know how to make car mods): https://www.dropbox....arlist.txt?dl=0
Open Noesis, click on "Tools > NFS HP 2010 Unpacker" and click on "Browse". go to your NFSHP2010 root directory which should be in the Origin Games folder.
In this example, i want to open the Lamborghini Murciélago which is the file "VEH_97331_MS"
IMPORTANT: for models, always open the file that has "MS" on the end of the name.
Double click the file and click on "OK", another pop-up will be shown and now you will click on "Browse" to select a folder to extract the contents of your model (in my case, a folder called "test") and click on "OK"
After the extraction is done, go to your extraction folder (in noesis) and click on the folder "06_01_00_00"
Now on the Noesis window you will see a file with a similar name to this one inside that folder, double click on it
And here is your extracted model! now lets export it to a file format that blender and 3dsmax can read.
Now right-click the file that we double-clicked before and select "Export"
I recommend using .DAE while export as when i tried to use .obj the normals get broken some times.
IMPORTANT: most of the times you will need to Flip UV's to get correct ones.
After exporting, we can finally open it on 3dsmax or any software that you can open models.
If you want the textures, they should be inside the same folder where you exported the model. if not, go the "01_00_00_00" folder in noesis and export them.
We can also export the map of the game but not all of it at the same time, so if you want the whole map, you will need to export all the "TRK_UNIT" files from the "SEACREST" folder one at time.
The process is the same as for the vehicles, but instead of the "06_01_00_00" folder we open the file from the "50_00_00_00" to open the whole slice of the map, if you want the props from that slice, open the files from the "51_00_00_00" folder.
IMPORTANT: you may need to remove the NFS MW 2012/Burnout Paradise scripts from the python folder in order to open the track files correctly (that's an issue on the current version of the scripts which should be fixed in the next version)
And that is it! have fun exploring the files from this pretty good game.
Now its a question of time until someone figure out how to make custom car mods (which would be insane).
Credits to DGIorio for doing those amazing scripts