Ford Escort RS Turbo '86 - GameModels Community

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Ford Escort RS Turbo '86


  • Оценка:  * * * * * 3 Голосов
  • Загружен: 01 Ноя 2018 02:22
  • Обновление: 06 Ноя 2018 11:24
  • Размер: 20,91К
  • Просмотров: 597
  • Скачан: 49
  • Опубликовал : DMN
  • Опубликовано: 06 Ноябрь 2018 - 11:24
  • Автор: Playground Games
  • Скриншот:



Другие файлы

Ford Escort RS Turbo 1986 USA America

Download 3D model from Forza Horizon 4 - 1986 Ford Escort RS Turbo / Скачать 3D Модель автомобиля "1986 Ford Escort RS Turbo" из игры "Forza Horizon 4"

  • Included:
    • Original model from game
    • Converted model in OBJ
  • ForzaVista model (hi-detail)
  • Model in CARBIN format
  • Textures in SWATCHBIN format
  • All Copyrights on the content presented in this archive owned directly by its creators!
  • Files in the archive are for informational purposes only!
  • It is forbidden to use this model for commercial purposes!
  • When using models, please quote reference to - so you will help the development of the project. Thank you!

Комментарии к файлу

06 Ноя 2018 16:55

Nice rip, man! I'll try to convert it to NFSU2 if it is possible...
UPD: OBJ version of LOD1 loads only interior and engine (tested in both Blender and Zmodeler), while LOD0 in OBJ format loads everything.

Regarding LODs and Forza Motorsports. Ive looked back over models from Horzion3, Horzion4 and Forza 7. It seems the game engine treats LODs the same in all these games. What you see in the LOD models I included in the rar packages for the Escort and RX7 are what are exported as LODs from 3DSimEd.


" 3DSimEd gives you the option to import All LODs or any number of LODs in the initial import. When I imported the respective LODs for export I did so individually. ie. I imported LOD 1 and exported it as is. Same with LOD 2 and so on. Whatever is imported is what is exported."


  I looked back over the full models with all LODs in Blender also and the only parts of the cars that are tagged as LOD1-5 are what you see in those respective exports. Again this is the same with all cars I've looked at from Forza Horizon3 and 4 and with Forza7. This leads me to believe that Forza treats LODs differently than other games do. Other games use mostly a full car model with lower poly count as LOD models but for what ever reason Forza game designers dont do it that way. I wont speculate how they do it. All I know is what I see in the original model imports and exports. 


  I will say too that I am not ripping these models. These files are shared with me and I in turn share them with the community here at Gamemodels.. Since alot of people have asked for Obj versions of the cars I am including them with these and future uploads. I separate the LODs into there own Obj files so you can easily see what is including in the LOD and choose how you want to use it in your project.


  As for using Forza models in other games as Mods. You will need to make your own LODs by reducing poly counts for the full model. So it corresponds with whatever game engine your doing the Mod for. Forza makes cars for its own game engine and really has no interest in whether its car models can easily adapt to other game engines. Which means everything in Forza is proprietary and you will need to come up with your own work arounds if you want to use there cars in other games as Mods. And remember to only use these or any game car for your own personal Mods and never sell the Mods you make and you should be fine.


  So with all this said I dont feel that this model is broken or missing any parts. It is what it is. I hope this has been helpful. Good Luck with your projects.

    • DMN это нравится


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